Official Bug Topic

Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.

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Freeman
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Post by Freeman »

Try using 1.42.
I just did, same thing happened.

I also noticed another bug (which I remember being in earlier versions as well). I loaded each of the Battle Stadium games. However, only the first one I loaded showed up on the recently opened list (freeze data is off). This happened with other games as well, though I don't remember which ones at the moment.
Clements
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Post by Clements »

Small GUI bug, I believe longstanding but never fixed:

In the video menu, if you have a Kreed or HQ filter activated, you have to uncheck it before you can enable Interpolation, but the other filters can be enabled without unchecking. This is a little annoying, hopefully fixable.

I searched the bug tracker and it wasn't there.
zombiegod
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Post by zombiegod »

SNES9x has the same problem as the lates ZSNES when running Yoshi's Island
Clements
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Post by Clements »

zombiegod wrote:SNES9x has the same problem as the lates ZSNES when running Yoshi's Island
There is no bug here, you have an interleaved rom, and support for interleaved SuperFX roms was removed from both Snes9x and ZSNES. Use NSRT to fix the rom.
zombiegod
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Post by zombiegod »

Forgive my poor knowledge of this program. I downloaded it but have no idea how to use it!

Can anyone please help?

Thanks in advance.
Rob.
Clements
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Post by Clements »

You need to run it from a Command Prompt, i.e.

Start > All Programs > Accessories > Command Prompt

Raname your rom to YI.smc and then put your rom in an easy place lie C:\, along with NSRT.exe.

Then in Command Prompt type:

cd\
(This takes you to C:\)

nsrt.exe YI.smc -deint
(deinterleaves the rom)

The GUI version of NSRT is way easier but outdated.
Nach
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Post by Nach »

Clements wrote: nsrt.exe YI.smc -deint
(deinterleaves the rom)
Won't work.

However
nsrt.exe -deint yi.smc
Will work.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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creaothceann
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Post by creaothceann »

There's a GUI that comes with NSRT 3.2.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
zombiegod
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Post by zombiegod »

THANK YOU!!! THANK YOU!!! THANK YOU!!! :D

Thanks,
Rob

P.S.
THANK YOU SO MUCH!!!
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Re: Tactics Ogre

Post by grinvader »

quacky wrote:Tactics Ogre (V1.2) (J)

The status screen is black, except for the L and R tabs.
Nasty issue. Temporary fix is to enable 'Old GFX mode 2' in the options, and use the old graphic engine (disable 'new graphic engine').
It should work fine then.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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crocomire
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Re: Tactics Ogre

Post by crocomire »

grinvader wrote:
quacky wrote:Tactics Ogre (V1.2) (J)

The status screen is black, except for the L and R tabs.
Nasty issue. Temporary fix is to enable 'Old GFX mode 2' in the options, and use the old graphic engine (disable 'new graphic engine').
It should work fine then.
I have a similar problem in Fire Emblem - Thraki 776 (J) (V.ROM), characters and status screen is black... and enable Old GFX mode 2 not fix the problem. :?

Code: Select all

---------------------Internal ROM Info----------------------
       File: Fire_Emblem_-_Thraki_776_(J)_(V.ROM).smc
       Name: FIREEMBLEM5ROM         Company: Nintendo
     Header: Exists (type?)            Bank: LoROM
Interleaved: No                        SRAM: 256 Kb
       Type: Normal + Batt              ROM: 32 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0xE390              CRC32: FC519952
--------------------------Database--------------------------
   Name: Fire Emblem - Thracia 776
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Strategy                Genre 2: Turn Based
Last edited by crocomire on Thu Jan 27, 2005 4:26 am, edited 1 time in total.
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quacky
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Re: Tactics Ogre

Post by quacky »

grinvader wrote:
quacky wrote:Tactics Ogre (V1.2) (J)

The status screen is black, except for the L and R tabs.
Nasty issue. Temporary fix is to enable 'Old GFX mode 2' in the options, and use the old graphic engine (disable 'new graphic engine').
It should work fine then.
The fix you described is acceptable as the offending screen is now shown
correctly, but the roster screen before it is now slightly broken; the blue
backround for each character box is black on the unselected row (I have
only tried this near the beginning of the game, where there are less than
two rows of characters).

Not to complain though; the game is totally playable with the fix or on
SNES9x; my enjoyment of the game is hindered far worse by my rather
shallow knowledge of Japanese.

EDIT: Adding two more bug reports.

Metal Warriors (U)
Graphics
ZSNESW 1.42
Microsoft Windows XP Professional, Intel Pentium III 1GHz, SIS 630

The head to head screen is totally scrambled. It looks fine with old graphics engine though.

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---------------------Internal ROM Info----------------------
       File: Metal Warriors (U).smc
       Name: METAL WARRIORS        Company: Konami
     Header: FIG                      Bank: LoROM
Interleaved: No                       SRAM: 0 Kb
       Type: Normal                    ROM: 16 Mb
    Country: USA                     Video: NTSC
  ROM Speed: 200ns (SlowROM)       Version: 1.0
   Checksum: Good 0x53F6             CRC32: F2AB92D4
--------------------------Database--------------------------
   Name: Metal Warriors
Country: USA                    Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
Psycho Dream (J)
(same as before)

There are vertical bars of messed up graphics on the first boss fight. Should I link to a save state?

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---------------------Internal ROM Info----------------------
       File: Psycho Dream (J).smc
       Name: Psycho dream          Company: Telenet
     Header: None                     Bank: HiROM
Interleaved: Game Doctor / UFO        SRAM: 0 Kb
       Type: Normal                    ROM: 8 Mb
    Country: Japan                   Video: NTSC
  ROM Speed: 120ns (FastROM)       Version: 1.0
   Checksum: Good 0xAE39             CRC32: 5C145E98
--------------------------Database--------------------------
   Name: Psycho Dream
Country: Japan                  Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
grinvader
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Re: Tactics Ogre

Post by grinvader »

crocomire wrote:I have a similar problem in Fire Emblem - Thraki 776 (J) (V.ROM), characters and status screen is black... and enable Old GFX mode 2 not fix the problem. :?
Then you could have guessed that the problems, despite looking similar, actually had nothing in common. :wink:
quacky wrote:The fix you described is acceptable as the offending screen is now shown
correctly, but the roster screen before it is now slightly broken; the blue
backround for each character box is black on the unselected row (I have
only tried this near the beginning of the game, where there are less than
two rows of characters).
Yeah, it's only 'temporary', to make the game playable. Like the old 'remove transparent layers to see where you go' when zsnes didn't have transparencies.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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elpres

Post by elpres »

Hoshi no kirby 3
Screen goes black
Happens with 1.42win
System: WinXP SP2, nVidia GeForce 6800GT, drivers 66.93

I can't say if other games are affected, this is the only one I played recently. But here, after a while without anything special being displayed, the monitor goes black, precisely to no-signal mode (there's an LED in the front, and it turns yellow as if there no signal or when a new resolution is being set). Pressing "Esc" brings the picture back, the sound is still on all the time. "Alt-Tab"-ing out and back gives a screen full of garbage where only the moving parts / sprites are displayed correctly.

Code: Select all

---------------------Internal ROM Info----------------------
       File: Hoshi No Kirby 3 (J).smc
       Name: HOSHI NO KIRBY 3      Company: Nintendo
     Header: None                     Bank: LoROM
Interleaved: No                       SRAM: 256 Kb
       Type: SA-1 + Batt               ROM: 32 Mb
    Country: Japan                   Video: NTSC
  ROM Speed: 200ns (SlowROM)       Version: 1.0
   Checksum: Good 0x2233             CRC32: 43373AEE
--------------------------Database--------------------------
   Name: Hoshi no Kirby 3
Country: Japan                  Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
dratg
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Post by dratg »

Game: Earth Worm Jim 2 (U) [!]

This game sometimes freezes without reason and have missing SFX.

Tested with Zsnesw 1.42

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---------------------Internal ROM Info----------------------
       File: ewj2.smc
       Name: EARTHWORM JIM 2       Company: Absolute Entertainment
     Header: None                     Bank: HiROM
Interleaved: No                       SRAM: 0 Kb
       Type: Normal                    ROM: 24 Mb
    Country: USA                     Video: NTSC
  ROM Speed: 120ns (FastROM)       Version: 1.0
   Checksum: Good 0x6AD5             CRC32: 393DE197
--------------------------Database--------------------------
   Name: Earthworm Jim 2
Country: USA                    Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
Last edited by dratg on Sat Jan 22, 2005 8:56 pm, edited 1 time in total.
grinvader
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Post by grinvader »

elpres wrote:I can't say if other games are affected, this is the only one I played recently. But here, after a while without anything special being displayed, the monitor goes black, precisely to no-signal mode (there's an LED in the front, and it turns yellow as if there no signal or when a new resolution is being set). Pressing "Esc" brings the picture back, the sound is still on all the time. "Alt-Tab"-ing out and back gives a screen full of garbage where only the moving parts / sprites are displayed correctly.
Disable screensaver and screen auto-shutdown power saving ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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snkcube
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Post by snkcube »

dratg wrote:Game: Earth Worm Jim 2 (U) [!]

This game sometimes freezes without reason and have missing SFX.

Tested with Zsnesw 1.42

Code: Select all

---------------------Internal ROM Info----------------------
       File: ewj2.smc
       Name: EARTHWORM JIM 2       Company: Absolute Entertainment
     Header: None                     Bank: HiROM
Interleaved: No                       SRAM: 0 Kb
       Type: Normal                    ROM: 24 Mb
    Country: USA                     Video: NTSC
  ROM Speed: 120ns (FastROM)       Version: 1.0
   Checksum: Good 0x6AD5             CRC32: 393DE197
--------------------------Database--------------------------
   Name: Earthworm Jim 2
Country: USA                    Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
I believe this is a timing issue with ZSNES. I could be wrong though.
Try out CCleaner and other free software at Piriform
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Agozer
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Post by Agozer »

snkcube wrote:
dratg wrote:Game: Earth Worm Jim 2 (U) [!]
<NSRT rom info>

I believe this is a timing issue with ZSNES. I could be wrong though.
You are right... and as such this kind of a problem is a bitch to fix without doing a complete overhaul of the timing code.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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elpres

Post by elpres »

grinvader wrote:
elpres wrote:I can't say if other games are affected, this is the only one I played recently. But here, after a while without anything special being displayed, the monitor goes black, precisely to no-signal mode (there's an LED in the front, and it turns yellow as if there no signal or when a new resolution is being set). Pressing "Esc" brings the picture back, the sound is still on all the time. "Alt-Tab"-ing out and back gives a screen full of garbage where only the moving parts / sprites are displayed correctly.
Disable screensaver and screen auto-shutdown power saving ?
I'll give it a try
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Post by gab »

maybe an old bug, but here it goes:

Code: Select all

NSRT v3.3 RC2 - Nach's SNES ROM Tools

---------------------Internal ROM Info------------------
       File: Super Bomberman 5.smc
       Name: Hu SUPER BOMBERMAN 5   Company: Hudson Soft
     Header: SWC                       Bank: HiROM
Interleaved: No                        SRAM: 64 Kb
       Type: Normal + Batt              ROM: 16 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0xD5A5              CRC32: 06B1F0F5
--------------------------Database----------------------
   Name: Super Bomberman 5
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: The Multitap
Genre 1: Puzzle                  Genre 2: None
*** in the ending game, when the END word appears, all the screen is flickering a lot.....


after all these credits:
Image

This is the screen with the issue:
Image

Savestate: (press fast forward to get the final screen :wink: )

http://forums.emuxhaven.net/attachment. ... entid=4296
clovis15
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The Age Old New GFX Epoch's Final Flight Chrono Trigger Bug

Post by clovis15 »

This is the info for the last game you ran.

File: CHRONO.SMC Header: Yes
CHRONO TRIGGER TYPE:NORMAL
INTERLEAVED:No BANK:Hi CHKSUM:OK
VIDEO:NTSC CRC32:2D206BF7

This bug only appears in the new GFX engine and has appeared in every version of ZSNES to have the new GFX engine to date including the one I just tested in: v1.42. When you use the crash the Epoch method to avoid fighting the the Lavos Transformation Modes, and thus avoid a second boss fight with every boss in the game, there are errors in the animated sequence where the Epoch flies into Lavos. During the portion of the sequence where you get a first person view from the cockpit there is supposed to be a white light at the end of the burning tunnel of time (mode 7 effect), this does not show up in the New GFX engine. The control panel itself also shakes improperly in the new GFX engine. Also, when the epoch is seen from a side view the Mode 7 tunnel is not supposed to extend all the way to the top or the bottom of the screen.

To get the save state cut and paste this into your URL bar, DO NOT CLICK IT DIRECTLY:

http://www.geocities.com/ultrapub/CHRONO.zip
Clements
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Post by Clements »

For Super Bomberman 5, the credits for the 'bad ending' flickers also.

If you watch the full intro to the game without skipping it, it also starts to flicker, and when the title screen comes up it continues to flicker. I love this game so I hope this flickering is fixed somehow if it isn't already. :wink:

Code: Select all

---------------------Internal ROM Info----------------------
       File: Super Bomberman 5 - Gold Cartridge (J) [!].smc
       Name: Hu SUPER BOMBERMAN 5G  Company: Hudson Soft
     Header: None                      Bank: HiROM
Interleaved: No                        SRAM: 64 Kb
       Type: Normal + Batt              ROM: 16 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0x6075              CRC32: 4590AE9D
--------------------------Database--------------------------
   Name: Super Bomberman 5 - Gold Cartridge
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: The Multitap
Genre 1: Puzzle                  Genre 2: None
Agozer
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Post by Agozer »

What is this Super Bomberman 5 - Gold cartridge anyway? Somekind of a special edition?
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Clements
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Post by Clements »

Yes. It has more battle arenas unlocked by default including the mine cart arena.
Agozer
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Post by Agozer »

Clements wrote:Yes. It has more battle arenas unlocked by default including the mine cart arena.
Whoa. I think I need to acquire it then. Sounds great.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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