I just thought I'd let you know about certain things I ran into when I tried the new ZSNES.
My computer: AMD Athlon64 3200+
My OS: Windows XP SP2
ZSNES version: ZSNES Win v1.42 Jan 19 2005 using new GFX engine and 2XSAI engine
I've organized my ROMs in multiple directories, that is, there is one directory for each ROM. The thing is, I want ZSNES to put the respective SRM file into the same directory as the ROM it corresponds to (e.g. CHRONO.SRM should be in the CHRONO TRIGGER directory, where my CHRONO.SMC ROM sits as well). This, however, does not work, or, to be exact, it works just once. If I restart ZSNES, all other SRM files will be placed in the CHRONO TRIGGER directory.
Hence, I tried to modify the Saves Path in the CONFIG / PATHS / SAVES setting. Clearing the path name, however, does not have any effect since any new ROM I open will put its folder in there once the ROM is loaded. I even tried to edit the savefile directory manually at the very bottom of the configuration file ZSNESW.CFG in the ZSNES directory. There is a comment that says "Leave it blank if you want the save files to be in the same directory as the games." This, however, does not work either. ZSNES just puts the directory of the last ROM I opened in there. I even tried to enable "DON'T SAVE CUR PATH" in CONFIG / OPTIONS, without any luck.
Would it be possible to fix that problem (so as to make sure the directory is left blank by ZSNES and SRM files are placed in their respective ROM folders)?
BTW, it seems as though this problem is not restricted to SRM files, but includes the handling of ZS* savestate files as well.
Also, I noted that there are two options windows in ZSNES that are not like any other window, meaning that their title bars and Close buttons are missing, which requires the Esc key to be pressed in order to close them. Also, these two windows cannot be moved (as opposed to any other ZSNES window). These two windows are CONFIG / CHIP CFG and CONFIG / SAVES. It would be nice if they were movable and closable just like the others.
And last but not least, the intro of Super Dante RPG Maker 2 (jap) doesn't seem to have been fixed yet ... the Mode 7 flight across the map is still screwed up.

Hope the ZSNES team can do something about these issues ... Anyway, I really appreciate your great work, guys, and hope you keep it up! Thanks a lot!
