I just got the Xenoblade Chronicles X Wii U bundle. It cost an arm and a leg, but I'm quite happy with it -- even more so now that I have my hands on Bayonetta 2 and a few other "must have" titles along with XenoX. Anyway, I also placed an order for the Pro Controller (takes like 2-3 weeks to deliver, but whatever). Do Wii games support this Pro Controller, or do I need to get the original Wii controllers if I ever want to play Wii games?
My first Nintendo console. I'm kinda ashamed to admit that :/. Well, I did have a Gameboy when I was a kid.
Wii U Pro Controller question
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Re: Wii U Pro Controller question
just double-checked to verify - the Wii U Pro Controller will not sync while the system's in Wii mode. you'll need to dig up some Wiimotes and Classic Controllers or Classic Controller Pros.
Why yes, my shift key *IS* broken.
Re: Wii U Pro Controller question
Ok, thanks for verifying the doubt I had.
Re: Wii U Pro Controller question
If you're talking about the Wii remote, it'd be kinda hard to map a traditional controller to that without extensively hacking and tweaking every individual game. :p
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Re: Wii U Pro Controller question
i have a feeling he was referring to games that explicitly support the Classic Controller (Pro).blackmyst wrote:If you're talking about the Wii remote, it'd be kinda hard to map a traditional controller to that without extensively hacking and tweaking every individual game. :p
Why yes, my shift key *IS* broken.
Re: Wii U Pro Controller question
Yeah, this was what I meant.odditude wrote:i have a feeling he was referring to games that explicitly support the Classic Controller (Pro).blackmyst wrote:If you're talking about the Wii remote, it'd be kinda hard to map a traditional controller to that without extensively hacking and tweaking every individual game. :p
Re: Wii U Pro Controller question
Yeah I should've figured you did.
AFAIK the WiiU simply goes into Wii mode completely whenever a Wii game is played, meaning it's for all intents and purposes a different console. Which may seem kinda silly, but then, this is the only current console with 100% perfect backward compatibility out of the box, and this is probably an "easy" way to achieve it. When viewed like that, it does kinda make sense the WiiU pro isn't supported.
AFAIK the WiiU simply goes into Wii mode completely whenever a Wii game is played, meaning it's for all intents and purposes a different console. Which may seem kinda silly, but then, this is the only current console with 100% perfect backward compatibility out of the box, and this is probably an "easy" way to achieve it. When viewed like that, it does kinda make sense the WiiU pro isn't supported.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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- Buzzkill Gil
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Re: Wii U Pro Controller question
It was a bit of an ambiguous state, since both systems "just" use Bluetooth for the controller interface.blackmyst wrote:Yeah I should've figured you did.
AFAIK the WiiU simply goes into Wii mode completely whenever a Wii game is played, meaning it's for all intents and purposes a different console. Which may seem kinda silly, but then, this is the only current console with 100% perfect backward compatibility out of the box, and this is probably an "easy" way to achieve it. When viewed like that, it does kinda make sense the WiiU pro isn't supported.
I admit, I'd been wondering if the CCPU appeared as a Wiimote with CC connected, or a unique device, for a while. I now know!
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.