ZSNES issue if XBONE controller plugged in
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ZSNES issue if XBONE controller plugged in
I used to use a wired XBOX 360 controller with the emulator, but it recently stopped working so I bought an XBOX One USB controller to replace it. It works fine for the other emulators I use (VirtuaNES, Fusion, ePSXe), and the controller is detected fine and configured without issue. However, when I try to use it with ZSNES the mouse becomes unresponsive inside the emulator and stuck in the upper left corner of the window.
Minimizing ZSNES allows the mouse to function normally, but if I return to the program the mouse is still stuck.
Any ideas on what I can do to further troubleshoot and/or fix this issue?
Minimizing ZSNES allows the mouse to function normally, but if I return to the program the mouse is still stuck.
Any ideas on what I can do to further troubleshoot and/or fix this issue?
Re: ZSNES issue if XBONE controller plugged in
I have been meddling with this problem all day today. Almost went as far as reinstalling windows before one of my kids unplugged the controller by mistake and everything started working again. Looks like we will be stuck with keyboard controls for a bit...
Mouse not working when Xinput is activated
I finally got a micro-usb cable today, to make my XB1 controller work as a PC joypad. Thing is, whenever I launch ZSNES with my controller plugged in, it won't read my mouse movements. When I unplug my controller, the mouse works fine. What's happening and how do I fix this?
I have to navigate the menus, input my controls, and load the ROM somehow, so I'll need my mouse to work while the controller is plugged in. Unless the mouse itself isn't needed and I can just use the controller for the menus, which I doubt.
I have to navigate the menus, input my controls, and load the ROM somehow, so I'll need my mouse to work while the controller is plugged in. Unless the mouse itself isn't needed and I can just use the controller for the menus, which I doubt.
Re: ZSNES issue if XBONE controller plugged in
I've had the exact same issue too. Can someone please find a fix?
I cannot play an SNES game on the keyboard, it's just too awkward.
I cannot play an SNES game on the keyboard, it's just too awkward.
Re: Mouse not working when Xinput is activated
you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse.
edit: merged similar topics
edit: merged similar topics
Why yes, my shift key *IS* broken.
Re: Mouse not working when Xinput is activated
I did as you said. Now I'm having another issue. ZSNES won't read my Xbox One controller at all now. Pretends like it doesn't exist.odditude wrote:you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse.
edit: merged similar topics
It's not the controller or its connection with the computer. I tested it with other emulators and it still works fine. What's ZSNES's problem with Xinput?
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- Buzzkill Gil
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Re: Mouse not working when Xinput is activated
Maybe that the last release of ZSNES was before XInput existed?zRexx wrote:I did as you said. Now I'm having another issue. ZSNES won't read my Xbox One controller at all now. Pretends like it doesn't exist.odditude wrote:you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse.
edit: merged similar topics
It's not the controller or its connection with the computer. I tested it with other emulators and it still works fine. What's ZSNES's problem with Xinput?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Mouse not working when Xinput is activated
I doubt it. A friend recommended me getting an Xbone controller for emulator use, since those generic third-party controllers are ridiculously fragile. So I asked him about whether it works on ZSNES, he confirmed it does. He never experienced an issue like this either, when I went to ask him for help.Gil_Hamilton wrote:Maybe that the last release of ZSNES was before XInput existed?zRexx wrote:I did as you said. Now I'm having another issue. ZSNES won't read my Xbox One controller at all now. Pretends like it doesn't exist.odditude wrote:you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse.
edit: merged similar topics
It's not the controller or its connection with the computer. I tested it with other emulators and it still works fine. What's ZSNES's problem with Xinput?
It's clearly a bug or something. If it works for him, it should work for me.
Re: Mouse not working when Xinput is activated
is your friend using the same version of Windows with all of the same input devices?zRexx wrote:It's clearly a bug or something. If it works for him, it should work for me.
Why yes, my shift key *IS* broken.
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- Buzzkill Gil
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- Joined: Wed Jan 12, 2005 7:14 pm
Re: Mouse not working when Xinput is activated
Behold the miracle of the intermittent error.zRexx wrote:I doubt it. A friend recommended me getting an Xbone controller for emulator use, since those generic third-party controllers are ridiculously fragile. So I asked him about whether it works on ZSNES, he confirmed it does. He never experienced an issue like this either, when I went to ask him for help.Gil_Hamilton wrote:Maybe that the last release of ZSNES was before XInput existed?zRexx wrote:I did as you said. Now I'm having another issue. ZSNES won't read my Xbox One controller at all now. Pretends like it doesn't exist.odditude wrote:you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse.
edit: merged similar topics
It's not the controller or its connection with the computer. I tested it with other emulators and it still works fine. What's ZSNES's problem with Xinput?
It's clearly a bug or something. If it works for him, it should work for me.
Also, ZSNES has longstanding input issues due to it's vintage, particularly on controllers with >2 analog axes. Even proper, standards-compliant gamepads. Throw in some crazy proprietary interface that the emulator doesn't know how to speak and who KNOWS what can happen.
BTW, there's not really such a thing as first-party controllers for an IBM clone. Hell, the actual SYSTEM isn't even first-party hardware(as the phrase "IBM clone" implies). That said, all my standards-compliant recommended gamepads are out of production, as are the few proprietary XInput devices I'd care to use.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: ZSNES issue if XBONE controller plugged in
Hi All:
I'm on Windows 10 and also having the same exact issue with ZSNES and a XB1 controller wired and with using the wireless PC adapter. I bought the adapter specifically for emu gaming using the wireless controller so my kids don't trip over the wire. The controller is recognized and responsive in other areas of Windows and Steam games but no dice in ZSNES. I'm a little surprised this issue isn't all over the net. Not much info about it out there. Anyways +1 to the victims list. I'm open to any suggestions lol.
I'm on Windows 10 and also having the same exact issue with ZSNES and a XB1 controller wired and with using the wireless PC adapter. I bought the adapter specifically for emu gaming using the wireless controller so my kids don't trip over the wire. The controller is recognized and responsive in other areas of Windows and Steam games but no dice in ZSNES. I'm a little surprised this issue isn't all over the net. Not much info about it out there. Anyways +1 to the victims list. I'm open to any suggestions lol.
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- Buzzkill Gil
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- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES issue if XBONE controller plugged in
Spoilers: ZSNES is dead, or at least in a deep coma.illnutty wrote:I'm a little surprised this issue isn't all over the net.
snes9xI'm open to any suggestions lol.
higan
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.