Hi,
I'm currently using the latest version of ZSNES,
and I'm having issues with JP3,
I'm "seeing double",
is this a known issue with this game?
http://bildr.no/image/Mi9TcDlj.jpeg
For some reason,
I couldn't put up the image directly in the post,
it kept saying "It was not possible to determine the dimensions of the image. Please verify that the URL you entered is correct."
James Pond 3 Operation Starfish graphical problems.
Moderator: ZSNES Mods
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- Buzzkill Gil
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Re: James Pond 3 Operation Starfish graphical problems.
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: James Pond 3 Operation Starfish graphical problems.
... "Seeing double"?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Re: James Pond 3 Operation Starfish graphical problems.
blackmyst wrote:... "Seeing double"?
Yes, part of James Pond's body is misplaced,
check out the image to see what I mean,
and it gets worse when I move,
his "ghost body" moves at a different speed than his physical body,
but that was hard to capture in an image.
Edit: Here's another screenshot of this glitch:
http://bildr.no/image/S1hVeUQ5.jpeg
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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Re: James Pond 3 Operation Starfish graphical problems.
In other words, it's never happeningGil_Hamilton wrote:Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.

"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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- Buzzkill Gil
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Re: James Pond 3 Operation Starfish graphical problems.
I did not say that. I did not MEAN that. If Duke Nukem Forever can ship, there is always hope.nintendo_nerd wrote:In other words, it's never happeningGil_Hamilton wrote:Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- ZSNES Developer
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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Re: James Pond 3 Operation Starfish graphical problems.
Gil_Hamilton wrote:I did not say that. I did not MEAN that. If Duke Nukem Forever can ship, there is always hope.nintendo_nerd wrote:In other words, it's never happeningGil_Hamilton wrote:Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.
Well, I'm not gonna lie, given that Zsnes 2.0 or whatever it's called is only being worked on by one programmer, and that he's pretty busy IRL, I just don't see it happening. But
IDFK anymore.

Duke Nukem forever took over a decade to release, Zsnes 1.51 was in 2006, so, maybe 2020? Hell, if I could help beta test, I would.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson