Hi,
Please make to Load Rom/Rom Library to show the games sorted by game genre and year.
Thanks,
Load Rom/Rom Library Advancements
Moderator: ZSNES Mods
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Load Rom/Rom Library Advancements
That information still isn't present in the ROM images. ZSNES still doesn't know it.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- Rookie
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- Joined: Sun Dec 24, 2017 3:13 pm
Re: Load Rom/Rom Library Advancements
it can be done with Zsnes game database.
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Load Rom/Rom Library Advancements
So you want an emulator that hasn't seen any updates at all in years to focus manpower on generating a database of game genres and release dates so you don't have to sort your games?cocobanana wrote:it can be done with Zsnes game database.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- Rookie
- Posts: 13
- Joined: Sun Dec 24, 2017 3:13 pm
Re: Load Rom/Rom Library Advancements
Thats sorting the "old way"
. Ill surely do that
.


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- Rookie
- Posts: 13
- Joined: Sun Dec 24, 2017 3:13 pm
Re: Load Rom/Rom Library Advancements
How about this?
I'll write a txt lists of many games with genres, and you to incorporate it into zsnes (and add more games).
I'll write a txt lists of many games with genres, and you to incorporate it into zsnes (and add more games).
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Load Rom/Rom Library Advancements
I think I'll pass. Directories exist for a reason.cocobanana wrote:How about this?
I'll write a txt lists of many games with genres, and you to incorporate it into zsnes (and add more games).
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.