Which resolutions do you use/want to use?
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- Dark Wind
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- Buzzkill Gil
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I wish I looked at the results before I voted. It would be a shame if 1024x896 / 1024x956 wasn't supported. I consider these to be the ultimate resolutions, (even though they are non-standard) because the game image would fill the screen without stretching, when running ZSNES in full screen mode. The game image would be quadrupled with the aspect ratio preserved, making a perfect HQ4x processed image.
Of course, these modes are useless unless you have a CRT monitor. LCD monitors would have to rescale the image, which diminishes any advantage to using it. CRTs look good in any odd resolution.
Of course, these modes are useless unless you have a CRT monitor. LCD monitors would have to rescale the image, which diminishes any advantage to using it. CRTs look good in any odd resolution.
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- Seen it all
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- Romhacking God
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Because the aspect ratio on these monitors is 1.25, you can use 1280x1024 and stretch the image to full screen and it is a much better image than scaling it on your standard 1.33 ratio monitor. I honestly think it produces just enough scaling to mimic the TV much closer and not enough to degrade image quality that much as opposed to the 1.33 ratio modes. I love it.Vareni Stargazer wrote:Of course they'll be supported. It's 4x NTSC/PAL; why wouldn't it be supported?Syvalion wrote:It would be a shame if 1024x896 / 1024x956 wasn't supported.
The only reason I have 1280x1024 in there is for those weird people who bought LCDs where that's the native res, nonstandard though it be.
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1280x1024 is a 5:4 ratio. Every previous computer, console and arcade game is designed for 4:3(or 16:9 for widescreen).MaxSt wrote:What's weird about that?Vareni Stargazer wrote:The only reason I have 1280x1024 in there is for those weird people who bought LCDs where that's the native res, nonstandard though it be.
Nothing wierd about widescreen notebooks 1440x900 either.
LCD's should be 1280x960, but I guess if manufacturers make both the h/v resolution over 1000 pixels it sounds better, even if it does screw up the aspect slightly.
Even 1440x900 isn't the standard 16x9 ratio. The proper resolution for a square pixel device with 1440 horizontal res should be 1440x810 for 16x9.
Different ratio doesn't make it weird. It's a different standard, that's all. Nothing weird about that.Reznor007 wrote:1280x1024 is a 5:4 ratio.
It's a standard 16:10 ratio. There are lots of notebooks with such ratio:Reznor007 wrote:Even 1440x900 isn't the standard 16x9 ratio.
- 1920x1200 (WUXGA)
- 1680x1050 (WSXGA+)
- 1440x900 (WXGA+)
- 1280x800 (WXGA)
MaxSt.
It's weird because most video content was designed assuming either 4:3 or 16:9.
I really don't see why they came up with new "standards" that don't really fit most video content, and upcoming content(HDTV) will be based on 16:9 anyway.
It also would probably be cheaper to manufacture since they would be using slightly smaller LCD's, but like I said before, having over 1000 pixels for both h/v probably sells better. Older LCD's were 800x600 or 1024x768...why drop 4:3 now?
I really don't see why they came up with new "standards" that don't really fit most video content, and upcoming content(HDTV) will be based on 16:9 anyway.
It also would probably be cheaper to manufacture since they would be using slightly smaller LCD's, but like I said before, having over 1000 pixels for both h/v probably sells better. Older LCD's were 800x600 or 1024x768...why drop 4:3 now?
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- Buzzkill Gil
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1280*1024 originated because it was the maximum size allowed by a certain amount of video RAM, if I recall correctly.Reznor007 wrote:It's weird because most video content was designed assuming either 4:3 or 16:9.
I really don't see why they came up with new "standards" that don't really fit most video content, and upcoming content(HDTV) will be based on 16:9 anyway.
It also would probably be cheaper to manufacture since they would be using slightly smaller LCD's, but like I said before, having over 1000 pixels for both h/v probably sells better. Older LCD's were 800x600 or 1024x768...why drop 4:3 now?
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- Romhacking God
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Well, it can be done on the Windows port in about 2 minutes. Sucks for Linux users.
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I wouldn't say it's unfortunate that linux/gnu (or more generally, SDL-compatible) systems cannot be uber-easily queried for the current resolution. The price of having the capability of using such a variety of display mechanisms (framebuffer, OpenGL, X, and so on) is low compared to the benefits.
It all comes down to the same concept, programming-wise: abstraction. The greater the level of abstraction, the more possibilites are available. However, this creates a trade-off with the ease of constructing a solution for any particular case.
It all comes down to the same concept, programming-wise: abstraction. The greater the level of abstraction, the more possibilites are available. However, this creates a trade-off with the ease of constructing a solution for any particular case.
For Windows version, sure. No problem.Vareni Stargazer wrote:Are you willing to write a function that asks what the current resolution *is*?
At least Windows users will be happy.
Well, the lists of video modes in Linux and Win versions are quite different already, so...Vareni Stargazer wrote:It's not as simple as it sounds; remember, the SDL port doesn't use X at all, so we can't ask SDL to figure out what the current resolution is.
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- ZSNES Developer
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It shouldn't be a problem at all for any platform.MaxSt wrote:For Windows version, sure. No problem.Vareni Stargazer wrote:Are you willing to write a function that asks what the current resolution *is*?
http://sdldoc.csn.ul.ie/sdllistmodes.php
Basically, for DOS we leave as is, since we can't do much for that anyway.
For Win/Lin, we ask DX or SDL for a list, delete ones that are too small or don't match other requirements we give, and write code that can handle any case thrown at it properly.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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