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For the game "War 2410" after a few opening animations you are left at a black screen.
I don't have SNES 9x available to test it or any previous versions of ZSNES, but since I don't have a title screen shot of it I doubt it has worked recently. (I started my titleshot collection in the summer.)
And just so you know I was using the 02/07 WIP.
nsrtlog.txt wrote:
---------------------Internal ROM Info----------------------
File: War 2410 (U).smc
Name: WAR 2410 Company: Advanced Productions, Inc.
Header: None Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 16 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0xAC51 CRC32: AD2DC53A
--------------------------Database--------------------------
Name: War 2410
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
[quote="Clements"]People who [i]dye[/i] their hair blonde are usually the dumb ones, since they often care more about their outward appearance than their personality or intellect.[/quote]
To me, as long as the hack actually fixes a bug, I'd say deploy it with all your might.
If it's something as dumb (no offence) as getting Top Gear 3000 to run up until you go after the car customazation screen, the hack which let's the Assumed SuperFX Metal Combat ROM to work in ZSnes, and/or the one which lets interleaved Yoshi's Island ROMs run, leave it out, hold it back.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours? NSRT here.
I can only speak for my self, and I have never actually played the game so I wouldn't do it just for me especially, but if other people want it and it's an easy fix I'd say sure. If this was a known bug I apolagize. I mainly posted just so people were aware of it.
[quote="Clements"]People who [i]dye[/i] their hair blonde are usually the dumb ones, since they often care more about their outward appearance than their personality or intellect.[/quote]
Personally I feel quick-fix hacks should be avoided, since they end up giving off the impression that the emulation core is more accurate than it actually is.
Have you tried the game in UOSNES? A snes emulator that supposely use loads of hacks.
If it work in 9x or UO, I don't see any reason to implement a quick hack in zsnes too...That being said, at this point I wouldn't care if pagefault implement a hack.
I respect pagefault's work in zsnes, but like I allready said, I feel Zsnes's fondations are extremely shaky. I don't see how "This is how emulation is" to quote PF. I see this is how zsnes is. Anyway, I'm not trying to start another argument.
Dmog wrote:Have you tried the game in UOSNES? A snes emulator that supposely use loads of hacks.
If it work in 9x or UO, I don't see any reason to implement a quick hack in zsnes too...That being said, at this point I wouldn't care if pagefault implement a hack.
I respect pagefault's work in zsnes, but like I allready said, I feel Zsnes's fondations are extremely shaky. I don't see how "This is how emulation is" to quote PF. I see this is how zsnes is. Anyway, I'm not trying to start another argument.
Both 9x and UO (UO is just a bunch of hacks and actually hardly emulates anything giving off the false appearance it's actually accurate, see source code) both of them use hacks to get this game working. This is why it hasn't been put in ZSNES yet. So thats why I don't know if it should go in or not.
pagefault wrote:Both 9x and UO (UO is just a bunch of hacks and actually hardly emulates anything giving off the false appearance it's actually accurate, see source code) both of them use hacks to get this game working.
Hrm... i removed the hack from my branch of snes9x, and it still seems to work. Nifty.