
Custom Resolutions!
Moderator: ZSNES Mods
Yes please!
This would be a great feature!
I have a minipc I've built solely for emulation hooked up to my HDTV. I can run ZSNES in 640x480 with no problems, but I'd like to stretch the screen so that the games do not have blacks borders on sides.
However, due to the differences between TV and PC emulation, 640x480 is actually wider than my screen. I find that 640x432 is just right (SNES9X supports this resolution exactly, as does MAME).
What I'd like to see would be to be able to run ZSNES in 640x432 resolution and then stretch the image (without blurring it) to the extents of the screen.
Possible?
I have a minipc I've built solely for emulation hooked up to my HDTV. I can run ZSNES in 640x480 with no problems, but I'd like to stretch the screen so that the games do not have blacks borders on sides.
However, due to the differences between TV and PC emulation, 640x480 is actually wider than my screen. I find that 640x432 is just right (SNES9X supports this resolution exactly, as does MAME).
What I'd like to see would be to be able to run ZSNES in 640x432 resolution and then stretch the image (without blurring it) to the extents of the screen.
Possible?
Re: Yes please!
Native resolutions are:kyouki wrote:... to run ZSNES in 640x432 resolution and then stretch the image
1. 256x224 (without filters)
2. 512x448 (after 2x filters, like 2xSAI or hq2x)
So how to convert 512x448 to 640x432 ?
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- ZSNES Shake Shake Prinny
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Re: Yes please!
Don't forget that the SNES itself has a native hires 512*448 mode (SoM, SD3, and many more).MaxSt wrote:Native resolutions are:kyouki wrote:... to run ZSNES in 640x432 resolution and then stretch the image
1. 256x224 (without filters)
2. 512x448 (after 2x filters, like 2xSAI or hq2x)
So how to convert 512x448 to 640x432 ?
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It's even more when the PAL resolution is used...
IMO, the best solution for stretching would be using the monitor controls.
IMO, the best solution for stretching would be using the monitor controls.
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- ZSNES Shake Shake Prinny
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Nope nope.illegal eagle wrote:It's even more when the PAL resolution is used...
Console to TV == Analog auto-stretching
PAL games had the horrible black borders because the games were made to look nice in NTSC..
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But the borders were created by the games, right?
This would mean that the filter would have to deal with 512x478.

This would mean that the filter would have to deal with 512x478.
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- ZSNES Shake Shake Prinny
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Nope.illegal eagle wrote:But the borders were created by the games, right?![]()
This would mean that the filter would have to deal with 512x478.
The borders were created by the TV.
Look, take a 2*2 square and display it on a 200*200 square monitor. The stretching is perfect, you got your 2*2 square zoomed in 100x.
Take the same 2*2 square and display it on a 200*300 square monitor. The horizontal stretching stays the same, fixing the vertical stretching at 100x. Result is two black bars, above and below the 200*200 area (it looks like a rectangle), each being 200*50.
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