
NETPLAY IS BROKEN - Complete Re-write Upcoming
Moderator: ZSNES Mods
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- Dark Wind
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this might be a dumb question
is it possible to get 3 people playing on seperate computers with netplay or is it limited to 2 people...? asking because i wanted to play Seiken Densetsu 3 with both my friends.... at the same time
Re: this might be a dumb question
No... Yes... You can't, the game doesn't even allow it on a real SNES.hellspawn440 wrote:is it possible to get 3 people playing on seperate computers with netplay or is it limited to 2 people...? asking because i wanted to play Seiken Densetsu 3 with both my friends.... at the same time
3 computer netplay is not implemented.
The game SD3 does not have 3 players implemented, either.
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Steelers now officially own your ass.
Steelers now officially own your ass.
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- ZSNES Shake Shake Prinny
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Ok, from current CVS on, ZSNES will not be able to Netplay until we finish writing a new, better netplay feature.
Clicking on the 'netplay' button shouldn't crash, it should just do nothing.
[edit - less engrish now thanks to awesome powers at work]
Clicking on the 'netplay' button shouldn't crash, it should just do nothing.
[edit - less engrish now thanks to awesome powers at work]
Last edited by grinvader on Sat Apr 09, 2005 6:46 pm, edited 1 time in total.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Shake Shake Prinny
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Well, I can't promise anything, but we'll try and make the new netplay code port-independant...IceFox wrote:So is DOS netplay permanently dead, or will it be there for 1.43?
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Developer
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Unless there's some sort of library for UDP or TCP/IP in DOS, I think it's dead.grinvader wrote:Well, I can't promise anything, but we'll try and make the new netplay code port-independant...IceFox wrote:So is DOS netplay permanently dead, or will it be there for 1.43?
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Something like this, perhaps...?Nach wrote:Unless there's some sort of library for UDP or TCP/IP in DOS, I think it's dead.
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Kagerato wrote:Something like this, perhaps...?Nach wrote:Unless there's some sort of library for UDP or TCP/IP in DOS, I think it's dead.
Perhaps. If someone would look at some of the libs out there and see which one we can legally use with ZSNES and can be used with DJGPP. It would be nice.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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You have my approval.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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- ZSNES Developer
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I don't know if DOS will have netplay anymore. Odds are it won't. If it does, it'll be the same thing Windows and *nix have.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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weird
Hmm, new here, first post.
Yes, im experiencing problems too on 1.42 version Netplay, it crashes and lags a LOT. Not normal, in 1.36 it doesnt lag, but its just crashing some seconds/minutes (its random) after I load the game, its very weird, when it crashes i need to double ESC, so i assume the second player, save state, and then load state when I create a serv again.
I already tried a lot of games, and it happens in all.
Could you help me?
PS: I already tried with a lot of friends, happened with all, then i went to another PC, (i got a win 98 and a win xp), crashed too.
I dont know what to do now
PS2: thats just happening now, when i used to play 1-2 years ago, it was perfect.
Yes, im experiencing problems too on 1.42 version Netplay, it crashes and lags a LOT. Not normal, in 1.36 it doesnt lag, but its just crashing some seconds/minutes (its random) after I load the game, its very weird, when it crashes i need to double ESC, so i assume the second player, save state, and then load state when I create a serv again.
I already tried a lot of games, and it happens in all.
Could you help me?
PS: I already tried with a lot of friends, happened with all, then i went to another PC, (i got a win 98 and a win xp), crashed too.
I dont know what to do now

PS2: thats just happening now, when i used to play 1-2 years ago, it was perfect.
im on 1.42 and everything just works fine (bust a move, top gear2, contra3,lemmings,pieces,super double dragon, mario kart, super bowling,rampart etc)
1mega Dsl conexion
amd k6 III 450mhz
224mo sdramm
tnt2 ultra 32mo
it seems that when i sometimes desynch, its due to a too big difference between my conexion speed and the one of the other player.
But most of the time (90%) when i play with someone who has 512/1meg/2meg or + conexion speed its just fine.
excuse my awful english .
1mega Dsl conexion
amd k6 III 450mhz
224mo sdramm
tnt2 ultra 32mo
it seems that when i sometimes desynch, its due to a too big difference between my conexion speed and the one of the other player.
But most of the time (90%) when i play with someone who has 512/1meg/2meg or + conexion speed its just fine.
excuse my awful english .
1.42 netplay worked on a lan for both turtles in time and kirby's dream course, but with udp enabled, the client kept "jumping" when I turned the latency down. It looked kind of like a typewriter effect.
Speaking of typewriter, did you know you can type the word "typewriter" with just the top line on a querty keyboard? It was so salesman could demonstrate the machine quickly.
Speaking of typewriter, did you know you can type the word "typewriter" with just the top line on a querty keyboard? It was so salesman could demonstrate the machine quickly.
To truly own, you must own at all games.
Possible solution
Okay, me and a friend have had the same problems described.
here is what we have tried, what worked, and what didnt.
Tested in versions 1.36 AND 1.42
Only game tested : TMNT: Turtles in time
I do not know his computer specs, mine are as follows:
AMD Athlon XP Barton 2500+
gig ram (two sticks)
120gb Maxtor
Asus A7n8x mobo deluxe
windows XP pro - sp1 - all drivers updated, most windows updates/security risks installed.
okay. First we tried both versions using udp, and tcp on the port zsnes gives. None of it works. I cant connect to him, nor him me. Then i changed my port to 8080 and he could connect to me, but not me to him. He is on DSL, im on 56k.
I believe it may just be a windows port issue. Many ports have been closed up due to vulnerabilities in windows, and im sure windows has many underlying software programs running to monitor unspecified ports as well. I think the whole problem is a port issue, on which ports are accepted on the server, as well as possibly the connection.
here is what we have tried, what worked, and what didnt.
Tested in versions 1.36 AND 1.42
Only game tested : TMNT: Turtles in time
I do not know his computer specs, mine are as follows:
AMD Athlon XP Barton 2500+
gig ram (two sticks)
120gb Maxtor
Asus A7n8x mobo deluxe
windows XP pro - sp1 - all drivers updated, most windows updates/security risks installed.
okay. First we tried both versions using udp, and tcp on the port zsnes gives. None of it works. I cant connect to him, nor him me. Then i changed my port to 8080 and he could connect to me, but not me to him. He is on DSL, im on 56k.
I believe it may just be a windows port issue. Many ports have been closed up due to vulnerabilities in windows, and im sure windows has many underlying software programs running to monitor unspecified ports as well. I think the whole problem is a port issue, on which ports are accepted on the server, as well as possibly the connection.
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I made a topic without reading this one, so I guess I'll say it here:
I've been using ZSNES for a long time through most of the releases, and the ~only~ feature I want to work at this point is the quicksave in multiplayer. I thought I was having a problem, but apparently it's not supported...it'd be great if it was.
I don't understand much of the coding, I'm sure it's difficult, but I'd really appreciate it if it worked.
I've been using ZSNES for a long time through most of the releases, and the ~only~ feature I want to work at this point is the quicksave in multiplayer. I thought I was having a problem, but apparently it's not supported...it'd be great if it was.
I don't understand much of the coding, I'm sure it's difficult, but I'd really appreciate it if it worked.
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Small update:
I just wanted to say we may release a version of v1.42 in the near future that should be mostly identical except have stable netplay.
However in the WIPs we currently are netplayless and will be till the new more powerful netplay core is completed.
I just wanted to say we may release a version of v1.42 in the near future that should be mostly identical except have stable netplay.
However in the WIPs we currently are netplayless and will be till the new more powerful netplay core is completed.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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For pretty stable netplay based on a recent build see:
http://board.zsnes.com/phpBB2/viewtopic ... 4454#74454
http://board.zsnes.com/phpBB2/viewtopic ... 4454#74454
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding