zsnes (btw i'm too stupid to learn the name of the emulator) music plugin
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- Hazed
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zsnes (btw i'm too stupid to learn the name of the emulator) music plugin
i know that there is a snesAmp but no one updates it anymore the last one i got was 3.2 i notice that the zsnes (btw i'm too stupid to learn the name of the emulator) has better sound anyway so could PLEASE someone make a winamp plugin or a stand alone player i know you people can do it because you are GODS
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- Veteran
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Re: zsnes (btw i have beans for brains) music plugin
Ahh the filter strikes again...cibomatto20022 wrote:i know that there is a snesAmp but no one updates it anymore the last one i got was 3.2 i notice that the zsnes (btw i have beans for brains) has better sound anyway so could PLEASE someone make a winamp plugin or a stand alone player i know you people can do it because you are GODS
Try these settings for best sound quality (better and different than a real snes):
DSP tab
Sample rate: 48000
Sample Size: 16bit (or 24bit if your soundcard can handle it)
Channels: Stereo (HQ)
Interpolation: Cubic
Disable "Surround" sound (and other chechboxes)
Mixing tab
AAR Off (this might cause distortion when Amplification is too high (i wonder how zsnes deals with this problem
)).
Maybe someone can post settings for genuine Snes sound.
DSP tab
Sample rate: 48000
Sample Size: 16bit (or 24bit if your soundcard can handle it)
Channels: Stereo (HQ)
Interpolation: Cubic
Disable "Surround" sound (and other chechboxes)
Mixing tab
AAR Off (this might cause distortion when Amplification is too high (i wonder how zsnes deals with this problem

Maybe someone can post settings for genuine Snes sound.
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- ZSNES Shake Shake Prinny
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ZSNES uses SNES defaults, that is a constant amp of 16. It shouldn't cause any distortion not present on the real thing.Mark7 wrote:(i wonder how zsnes deals with this problem)
Maybe not genuine (because it depends on your TV hardware too) but the SNES itself uses a sampling rate of 32kHz, with 16 bit samples, constant amp of 16, stereo, uses a gaussian interpolation and no low-pass filter (usually built in the TV speakers).Maybe someone can post settings for genuine Snes sound.
Depending on your PC speakers, you may have to use a low-pass filter in ZSNES to reproduce more accurately how the SNES sounded on your TV.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Here is a program that converts the SPC to a rom. With this, once you conver the spc to a rom, Zsnes can play it back in the way that you like.
http://www.zophar.net/utilities/converters.html
Scroll down to the fifth from the bottom to find the program. It is called......SPC to Rom Convertor.
http://www.zophar.net/utilities/converters.html
Scroll down to the fifth from the bottom to find the program. It is called......SPC to Rom Convertor.
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It's not real surround sound. It is a "surround sound effect" if I recall correctly.
Also, I think I remember reading in the SNES documentation that the SNES uses some sort of crude low-pass filter.
In addition, can somebody confirm a sound anomaly in Super Metroid for me? When Samus is running, you hear the pound-pound-pounding of her boots hitting the ground. When I turn the volume way up, I hear some sort of high pitched noise that is in sync with the pound-pounding. I tried various sample rates and filters, and different PC sound hardware, but I can't get rid of the noise. I also used the original hardware to see if the noise was there, too, but I couldn't crank the volume high enough, even when routing the sound through the same PC speakers.
Does anybody else hear the noise too? I want to know if it is the emulation, or if it is just me.
There is a configuration option in ZSNES labeled simply "volume" that I assume is the mixing volume. Setting this to 50, or any thing low, makes the noise more prominent.
Also, I think I remember reading in the SNES documentation that the SNES uses some sort of crude low-pass filter.
In addition, can somebody confirm a sound anomaly in Super Metroid for me? When Samus is running, you hear the pound-pound-pounding of her boots hitting the ground. When I turn the volume way up, I hear some sort of high pitched noise that is in sync with the pound-pounding. I tried various sample rates and filters, and different PC sound hardware, but I can't get rid of the noise. I also used the original hardware to see if the noise was there, too, but I couldn't crank the volume high enough, even when routing the sound through the same PC speakers.
Does anybody else hear the noise too? I want to know if it is the emulation, or if it is just me.
There is a configuration option in ZSNES labeled simply "volume" that I assume is the mixing volume. Setting this to 50, or any thing low, makes the noise more prominent.
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- Buzzkill Gil
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It COULD be noise in the PC sound system.Dead wrote:It's not real surround sound. It is a "surround sound effect" if I recall correctly.
Also, I think I remember reading in the SNES documentation that the SNES uses some sort of crude low-pass filter.
In addition, can somebody confirm a sound anomaly in Super Metroid for me? When Samus is running, you hear the pound-pound-pounding of her boots hitting the ground. When I turn the volume way up, I hear some sort of high pitched noise that is in sync with the pound-pounding. I tried various sample rates and filters, and different PC sound hardware, but I can't get rid of the noise. I also used the original hardware to see if the noise was there, too, but I couldn't crank the volume high enough, even when routing the sound through the same PC speakers.
Does anybody else hear the noise too? I want to know if it is the emulation, or if it is just me.
There is a configuration option in ZSNES labeled simply "volume" that I assume is the mixing volume. Setting this to 50, or any thing low, makes the noise more prominent.
The volume slider is exactly what it says. ZSNES' volume level.