Forgive me as this is my first post, and I'm not sure what all is needed.
The bug is with text dialogs, and has been prevalent so far in the first town. (I havn't progressed past this as I can't read anything)
The bug causes certain text to appear in the text box and blocks all incoming text on subsequint conversations.
The rom checks out as fine, and the bug occures in all three versions I have (Un-patched, De-Jap Patched and NoProgress Patched)
I'm running the latest zsnes, 1.42 Win32.
System (might be the problem) Is a Celeron 733 with i810 graphics chipset.
I've tested all three versions with snes9x and it works fine. No bug.
(I downloaded it just to test this rom. Controler support sucks for me with snes9x. So does the sound.)
I hope I've provided enough information. I could post a movie showing the problem if somebody would kindly tell me how. (Never knew zsnes could do that, and I've been using it for years)
Kasan
bug with Dragon Quest 6
Moderator: ZSNES Mods
Rom: Dragon Warrior 6 (J) [T-Eng0[1].4_DeJap].zip
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Bad 0x6FC2 != 0x5E8F CRC32 : E1924A15
Rom: Dragon Warrior 6 (J).zip (<-- NoProgress Patch)
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Good 0x5E8F CRC32 : 33304519
(As a note: Inside both Zsnes and Snes9x, the CRC32 matches one previously posted on these forums for DQ6-npr. Not sure why its different here)
Rom: Dragon Warror 6 (J).smc (pure jap)
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Good 0x5E8F CRC32 : 33304519
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Bad 0x6FC2 != 0x5E8F CRC32 : E1924A15
Rom: Dragon Warrior 6 (J).zip (<-- NoProgress Patch)
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Good 0x5E8F CRC32 : 33304519
(As a note: Inside both Zsnes and Snes9x, the CRC32 matches one previously posted on these forums for DQ6-npr. Not sure why its different here)
Rom: Dragon Warror 6 (J).smc (pure jap)
Cart Name : DRAGONQUEST6 Company: Enix
Header : FIG Bank : HiROM
Interleaved: No SRAM : 64 Kb
Type : Normal + Batt Size : 32 Mb
Country : Japan Video : NTSC
ROM Speed : 120ns (FastROM) Version: 1.0
Checksum : Good 0x5E8F CRC32 : 33304519
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- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Disabling new gfx engine and enabling old gfx mode 2 is also the way to 'fix' Tactics Ogre's status window.
So those two issues might be related and fixed together (once pf knows what to do).
So those two issues might be related and fixed together (once pf knows what to do).
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)