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ipher wrote:Ranma One Half - Akanekodan Teki Hihou, this bug is very interesting, it seems that if it freezes, and i rewind, it has a chance at working... confirmed anyways
all of these bugs were added to the tracker
Odd, one time Chrono Trigger froze up on me (yea, it just froze; not the program) and then i rewinded it and went somewhere else then it didn't freeze.
Evan wrote:Zero The Kamikaze Squirrel: The main character sprite glitches when you move the character
Yeah, it does the same thing with DBZ: Hyper Dimension.
I don't know if this bug is fixed yet or it's just the way the game is suppose to be but the french version of DBZ Hyper d is kinda laggy n sluggish...
Just do drugs...they are good for you (not the additive ones)
Magusx: use the edit feature instead of triple-posting.
I don't know if this bug is fixed yet or it's just the way the game is suppose to be but the french version of DBZ Hyper d is kinda laggy n sluggish...
French version runs at 50Hz. That's a whoppy 20% slower than NTSC version for you.
I have found a bug in this game, but I don't know how to upload pictures. There's a graphic glitch in the 4/11/05 WIP release and 1.42 official. It only does it when i disable the 'New graphics engine'. When it's enabled it looks normal. Like i said, i have pictures, but i don't know how to upload 'em.
File: Final Fantasy VI (J) [T+Eng1.2_RPGOne].smc Header: No
FFVI ENGLISH RETRANS TYPE:NORMAL
INTERLEAVED:No BANK:Hi CHKSUM:FAIL
VIDEO:NTSC CRC32:14600A89
Just do drugs...they are good for you (not the additive ones)
Magusx wrote:I have found a bug in this game, but I don't know how to upload pictures. There's a graphic glitch in the 4/11/05 WIP release and 1.42 official. It only does it when i disable the 'New graphics engine'. When it's enabled it looks normal. Like i said, i have pictures, but i don't know how to upload 'em.
File: Final Fantasy VI (J) [T+Eng1.2_RPGOne].smc Header: No
FFVI ENGLISH RETRANS TYPE:NORMAL
INTERLEAVED:No BANK:Hi CHKSUM:FAIL
VIDEO:NTSC CRC32:14600A89
Well, i'm here to help out, but you seem to be pretty rude...I'll post any way i want as long as it's not breaking the rules. And thanks for the link...i will upload the image.
Just do drugs...they are good for you (not the additive ones)
The only way to turn it back to normal is to disable the graphics engine then enable it...but i don't really care for it, so i leave it off cuz it causes many graphic problems.
I guess eventually it won't be needed and can be removed when the new engine (which is superior 99% of the time) has less bugs. I still use it for Zero the Kamikaze Squirrel, Killer Intinct etc. at the mo.
[img]http://img259.imageshack.us/img259/2365/pirateuserbartv2.jpg[/img]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
Magusx wrote:Well, i'm here to help out, but you seem to be pretty rude...I'll post any way i want as long as it's not breaking the rules. And thanks for the link...i will upload the image.
I'm just trying to provide constructive criticism.
DEFIANT wrote:it also removes the jitter in "jungle strike".
so i say keep it.
not that i really have a say, so to speak...
I found this thread after doing a Yahoo! search...
I recently DL'd ZSNES from *****; I was trying to play Jungle Strike and I was getting the jitter/glitch... and now that I've read this post I went ahead and turned off the "new" engine, and that seems to have fixed it.
What I am wondering is, has there been an update to ZSNES that will allow me to use the "new" graphics engine and still keep the Jungle Strike jitter/glitch from appearing?
I am very new to ROM's, so any help or info would be greatly appreciated.