Since the source code for ZSNES is publicly released, I was thinking, with all these emulators making their way to the PSP, why hasn't anyone attempted to try porting ZSNES to the PSP? Now I'm not too code savvy, but I know SNES9X was designed with porting it to different architectures in mind. I'm not sure if the same is true about ZSNES, however, the SNES9X for PSP source code was released yesterday and so the groundwork is already done.
Wouldn't it be great if we could have ZSNES running on a PSP? Full speed?
Man, that'd rock.
Porting ZSNES to the PSP?
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Re: Porting ZSNES to the PSP?
There is where I stopped ready this post. I don't really think the developers have in mind to port Zsnes to the psp, while most of Zsnes code *needs* to run on x86 machines. Maybe someone else might want to try to do that.vinikun wrote:Since the source code for ZSNES is publicly released, I was thinking, with all these emulators making their way to the PSP, why hasn't anyone attempted to try porting ZSNES to the PSP? Now I'm not too code savvy,
*Sometimes I edit my posts just to correct mistakes.
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No. CPU = MIPS R4000 -> no go
Also screen res = 480x272 -> not enough for any hires effect
Also screen res = 480x272 -> not enough for any hires effect
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)