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- Dark Wind
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Re: We're Doomed
How is that?Because the PSopne didn't have a Z-Buffer?Controlled Force wrote:much like Sony Playstation's 3D games weren't really 3d.
Re: We're Doomed
I guess that's what he meant. But that isn't how it is, now is it?Dean Trumbell wrote:How is that?Because the PSopne didn't have a Z-Buffer?Controlled Force wrote:much like Sony Playstation's 3D games weren't really 3d.

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- Romhacking God
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I think it's an argueable point that the PSOne has real 3D.
No zbuffer.. so what. The hardware was still designed to do nothing but pump polygons. The GPU draws triangles. That's an inherent property of 3d. No 2d system I know of can draw pure triangles and make polygons.
The only thing tha that is missing is hardware handling of draw order according to the depth of objects(z buffer). I realize by throwing that out, you get rid of a fundamental 3d hardware tool, but I really don't think that's enough to say it's not a 3d system. If nothing else, the hardware doesn't lead me to believe it's a 2d system either! The 2d hardware support is fairly limited. I guess you could say it's a hybrid.
No zbuffer.. so what. The hardware was still designed to do nothing but pump polygons. The GPU draws triangles. That's an inherent property of 3d. No 2d system I know of can draw pure triangles and make polygons.
The only thing tha that is missing is hardware handling of draw order according to the depth of objects(z buffer). I realize by throwing that out, you get rid of a fundamental 3d hardware tool, but I really don't think that's enough to say it's not a 3d system. If nothing else, the hardware doesn't lead me to believe it's a 2d system either! The 2d hardware support is fairly limited. I guess you could say it's a hybrid.
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Well I guess the levels were 3D. The pc one used a ray-casting engine and used sprites for the monsters (they zoomed in and out). Some of the other console ports also used the same thing. I think the super fx version of doom uses a very different engine. When you go up to the wall in the snes version it almost looks like each pixel on the wall is a single sprite. That's the only reason I can tell it uses something different. Plus I guess the chip is used to zoom and scale sprites. It's some kind of risc processor right?Noxious Ninja wrote:And how would you say Doom wasn't 3D? Sure, it had 2D models, but all the levels were 3D.
Edit: Not too sure about the playstation version of doom since I've never played it. It probably renders the walls as textured triangles like nightcrwaler mentioned.
Another Segamaniac!!!!Good quality products need very little marketing to sell well in the real world I believe.People thought they were getting stiffed when Sega kept flooding them with all these consoles and add-ons and what not.And creating an atmoshpere where the customers feel ripped off is bad promotion for anything you're trying to sell that has your name on it,I can say this from personal experience.
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- Hero of Time
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Wow Force, you don't seem to know much. Products need to be marketed to sell well. Take the iPod for example. It was marketed everywhere and look what happened? If products don't get any marketing, then it won't sell.Controlled Force wrote:Good quality products need very little marketing to sell well in the real world I believe.
I think the only reason why them pods sell well is because there is an abundance of them,the supply far exceeds demand.As for marketing nah,too many producers rely on marketing which is why people are starting to demand their government do something about the ever increasing irritating tactics marketers scheme up.Everything counts in large amounts!
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- Buzzkill Gil
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This revisionist history crap is getting ridiculous.Controlled Force wrote:Another Segamaniac!!!!Good quality products need very little marketing to sell well in the real world I believe.People thought they were getting stiffed when Sega kept flooding them with all these consoles and add-ons and what not.And creating an atmoshpere where the customers feel ripped off is bad promotion for anything you're trying to sell that has your name on it,I can say this from personal experience.
Sega did not bury themselves under add-ons instead of offering a quality product out of the gate.
The SegaCD was not the laughing stock of the industry.
The Genesis was not a ideous disaster.
Fact: The Genesis was a VERY popular system.
Fact: The SegaCD was quite popular for what it was(an add-on to an existing system).
Fact: NINTENDO was the one in trouble at the time, because the market WANTED CD add-ons and they refused to deliver.
As for the Saturn... the RAM carts never even made it to America as far as I know, and almost all of the RAM cart games worked with a base system anyways, so WHO GIVES A FUCK?
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- Locksmith of Hyrule
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No, he hates you because you're either being a troll, or just plain stupid.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Shake Shake Prinny
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Oh-ho, I bet his ass holds more solid info than Controlled Force's whole brain.bztunk wrote:Where did you get that from? Your ass?Gil_Hamilton wrote: Fact: NINTENDO was the one in trouble at the time, because the market WANTED CD add-ons and they refused to deliver.
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- Buzzkill Gil
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From a couple years' worth of old game magazines, actually.bztunk wrote:Where did you get that from? Your ass?Gil_Hamilton wrote: Fact: NINTENDO was the one in trouble at the time, because the market WANTED CD add-ons and they refused to deliver.
There was a LOT of negative press when they canned the SNES CD.
While modern common knowledge says that the CD add-ons were rip-offs, no one bought them, and they killed Sega, the fact is that they were rather popular devices at the time.
It must be kept in mind that they were ADD-ONS, not standalone systems. They aren't GOING to generate sales approaching that of the leading standalones, because their target market consists ENTIRELY of owners of a specific standalone, and NO ONE gets 100% market penetration.
If the SegaCD hadn't sold well, Sega wouldn't have bothered with the redesigned SCD unit to match the redesigned Genesis deck or the all-in-one CDX(and JVC wouldn't have done the X'Eye all-in-one).
By the same token, NEC wouldn't have rolled out a new PCEngine CD drive with every new remodeled PCEngine, nor the all-in-one Duo and Duo R(ah, the things America missed on that system...).
If you look at what people were saying AT THE TIME, NEC and Sega had the gamers' interests at heart, and Nintendo was just yanking everyone's chain.
NEC ushered in a new era of gaming with the TurboCD.
Sega brought it to the masses with the SegaCD.
Nintendo mocked the fans with the SNES CD.
The 32x was the add-on that tainted the concept for years to come.