NES Color Palette of Choice
Moderator: General Mods
-
- Lurker
- Posts: 110
- Joined: Sat Sep 04, 2004 7:55 pm
- Location: USA
AspiringSquire, when do you expect your palette to be complete? I know I'm not the same kind of NES color accuracy freak that many of the users here are, but I already used revision 3 of your palette in one of my own projects (read: averaging it with Fx3's palette and making some very minor tweaks), and I'll have to do it over again. Sorry, I don't mean to make this sound like a request; I'll check on this thread regularly.
This signature intentionally contains no text other than this sentence.
-
- Born to Rule... Impatiently
- Posts: 265
- Joined: Wed Nov 17, 2004 8:21 pm
- Location: Everywhere I want to be.
- Contact:
As far as I can tell, the current version should be the last revision. I've swapped each of the colors that (to me) was noticeably off, corrected every color for the appropriate relative brightness, and fixed my own mistakes along the way. Nothing more is left to do.-_pentium5.1_- wrote:AspiringSquire, when do you expect your palette to be complete?
Truthfully, my latest palette should have been only the third one released, instead of the fifth, but I was too anxious about getting the "best palette yet" out and available to everyone, to supplant its inadequate predecessor(s). The releases have been somewhat rushed, but there will be no more unless a glaring mistake is found (such as the dark-grey/quasi-black ordeal), which I think is quite unlikely at this point.
I suppose the finality can't exactly be guaranteed, but right now I have no reason to attempt any further changes. Everything is final until stated otherwise.

[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
-
- Trooper
- Posts: 387
- Joined: Fri Jul 30, 2004 6:25 am
- Location: Mexico
- Contact:
-
- Lurker
- Posts: 110
- Joined: Sat Sep 04, 2004 7:55 pm
- Location: USA
BootGod seems to have some disagreements with the content of your palette. I noticed that only 3 colors actually differed between the current revision and the older revision I had downloaded, so it really wasn't that much work to fix a few of my colors. (The reason I chose to average your palette with Fx3's is that I prefer colors of moderate saturation, that is, not as dull as those of a "highly accurate" palette but not as bright as those of something like Fx3's palette.) I asked you for an ETA on the "final" palette because I thought BootGod had already given some suggestions.
This signature intentionally contains no text other than this sentence.
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
-
- Born to Rule... Impatiently
- Posts: 265
- Joined: Wed Nov 17, 2004 8:21 pm
- Location: Everywhere I want to be.
- Contact:
Finality Revoked
I know I had declared my previous release to likely be the last one, but it is now officially stated otherwise. 
Major release here; there are more changes in this revision than there were in all of the others combined.
http://rapidshare.de/files/2274115/ASQ_PAL6.zip.html
From the Readme:
Here lies the proud results of some extensive experimentation with the rules to which I hold myself accountable in the making of this palette.
First of all, staying true to the use of colors taken only from BMF's palettes, I have included the purple-ish blues from "BMFFINR1.PAL" (2 changed colors), the lightest blue-green from "bmfpal22.pal", the bright orange from "bmfpal11.pal", and the purples, red-purples, and yellows from "BMFPAL50.PAL" (12 colors); that is sixteen "new" colors in total, all of which were brightness-adjusted appropriately.
The other big change, affecting three-fourths of the palette, is sweeping alteration to the brightness of colors. There are four "tiers" of color brightness/intensity in the NES palette, meaning four shades of red, four of purple, four of blue-green, etc. The relative brightness levels of each tier to the others have been modified to reduce the gaps between them. The resulting effect is significantly closer to the appearance it would have on a TV.
You'll like it. Trust me.
Edit: Well, I found a 'bug' in the palette that needed to be corrected. The medium-dark yellow/brown was not aligned relative to the other new yellows; this was an issue in BMF's own 5.0 palette which he fixed for "BMFPAL51.PAL" (the other yellows remained the same). My palette now has that improvement as well.
Same version number because it is too high already, and this was meant to be part of the last release anyway. (link replaced)

Major release here; there are more changes in this revision than there were in all of the others combined.
http://rapidshare.de/files/2274115/ASQ_PAL6.zip.html
From the Readme:
Here lies the proud results of some extensive experimentation with the rules to which I hold myself accountable in the making of this palette.
First of all, staying true to the use of colors taken only from BMF's palettes, I have included the purple-ish blues from "BMFFINR1.PAL" (2 changed colors), the lightest blue-green from "bmfpal22.pal", the bright orange from "bmfpal11.pal", and the purples, red-purples, and yellows from "BMFPAL50.PAL" (12 colors); that is sixteen "new" colors in total, all of which were brightness-adjusted appropriately.
The other big change, affecting three-fourths of the palette, is sweeping alteration to the brightness of colors. There are four "tiers" of color brightness/intensity in the NES palette, meaning four shades of red, four of purple, four of blue-green, etc. The relative brightness levels of each tier to the others have been modified to reduce the gaps between them. The resulting effect is significantly closer to the appearance it would have on a TV.
You'll like it. Trust me.

Edit: Well, I found a 'bug' in the palette that needed to be corrected. The medium-dark yellow/brown was not aligned relative to the other new yellows; this was an issue in BMF's own 5.0 palette which he fixed for "BMFPAL51.PAL" (the other yellows remained the same). My palette now has that improvement as well.
Same version number because it is too high already, and this was meant to be part of the last release anyway. (link replaced)
Last edited by AspiringSquire on Thu Jun 09, 2005 10:00 pm, edited 2 times in total.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
-
- Born to Rule... Impatiently
- Posts: 265
- Joined: Wed Nov 17, 2004 8:21 pm
- Location: Everywhere I want to be.
- Contact:
I don't think there is a particular game that demonstrates the changes more than others would. Every game is affected, but the differences are mostly subtle. The new yellows may be the most noticeable difference, however. Just compare in one of your favorite games—something that you might know well enough to spot the differences on your own.CharlieF wrote:I just want to say thanks for all your work. I like it. Can you recommend a particular game to really notice the differences in the most?
Also, thanks for appreciating my efforts. I thrive on appreciation.

[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
-
- Lurker
- Posts: 110
- Joined: Sat Sep 04, 2004 7:55 pm
- Location: USA
One last comment: I can't remember where, but I saw a document by Chris Covell that had a palette image in it. The palette was simply designed to look good based on Chris Covell's guesses, but it had a slight gradation of brightness in the "near blacks": in order of darkest to lightest, 0E/0F < 1E/1F < 2E/2F < 3E/3F. [I need to look at the doc again but I can't find it. I thought it was linked from the Nintencer website, but I didn't see it there. I know it wasn't on nesdev.parodius.com that I found it.] Is there any evidence to suggest that the real NES does things this way?
Does anyone have the facilities to hardware-test ROM images on a NES? I'm thinking specifically about "Palette Test by Loopy (PD)."
AspiringSquire, I greatly appreciate your work and the motivation it gives me to keep tweaking my own palette.
Does anyone have the facilities to hardware-test ROM images on a NES? I'm thinking specifically about "Palette Test by Loopy (PD)."
AspiringSquire, I greatly appreciate your work and the motivation it gives me to keep tweaking my own palette.
This signature intentionally contains no text other than this sentence.
Your palette is sweet. I drop it in and turn down the overall tint (I prefer a flatter, softer palette to an overly-saturated one) and it just pwns. It's pretty damn spot on based on dozens of screenshots I've looked at when I was tweaking my own set, but that was before I found yours.AspiringSquire wrote:As far as I can tell, [ASQUIRE6.ZIP] should be the last revision
I know you're into revision 1,000,000 (gross exaggeration), but I noticed something that should make it even better.
Fire up Megaman 3 and take a stroll through Magnet Man's stage. Notice the color of the magnets the flying enemies carry until you dive off the end of the platform and head down to fight Protoman. The color of the magnets and Protoman are not as red as they should be; instead they come out slightly more burgundy than they should be red. At least that's the case on my laptop's LCD. I haven't checked, but I believe the magnets' and Protoman's costume are the same palette -- if you tweak one, they should both change.
We all know Protoman's costume consists of a fire red hue, and I'm sure it was intended to be that way in the game. Other than those two minor things, the palette rules.
Proton
I'm kinda stuck with where to go with this thing. As you may or may not know, the colors you get when using an RF connection are quite different than when using a composite connection. The colors you get from composite are probably more technically accurate, but IMO, the colors you get from an RF connection are much more visually pleasing. Anyone have any thoughts on this?
Btw AspiringSquire, some of the biggest differences in what you and I think is in the blues, particularly ones like 03,13,23,33. In your palette (and many others as well) these are purple. They are actually very blue. It's like night and day difference. Another area that stands out to me is the browns/yellows like 18 and 28. In yours, they leen more towards a green tint but I think it should be the other way, towards a red tint. Actually in this case, when using composite, these brown colors are also more greenish, but if you look at them with RF, they are a lot redder and IMO look much better.
One game I've been using a lot for testing is Maniac Mansion, because is uses a pretty broad range of colors and it doesn't take long to move around to check things out.
Pentium5.1, I sure wish I had a copier device for the NES so I could use a ROM like Loopy's, it would make things a hell of a lot easier :/
Btw AspiringSquire, some of the biggest differences in what you and I think is in the blues, particularly ones like 03,13,23,33. In your palette (and many others as well) these are purple. They are actually very blue. It's like night and day difference. Another area that stands out to me is the browns/yellows like 18 and 28. In yours, they leen more towards a green tint but I think it should be the other way, towards a red tint. Actually in this case, when using composite, these brown colors are also more greenish, but if you look at them with RF, they are a lot redder and IMO look much better.
One game I've been using a lot for testing is Maniac Mansion, because is uses a pretty broad range of colors and it doesn't take long to move around to check things out.
Pentium5.1, I sure wish I had a copier device for the NES so I could use a ROM like Loopy's, it would make things a hell of a lot easier :/
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Just make a RF palette and a composite palette...
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
That's probably what I'll do. I'm just curious whether other people have the same opinion about RF vs. Composite.grinvader wrote:Just make a RF palette and a composite palette...
AspiringSquire, I made a few comparative shots with your version 6 palette and some pics of the game playing on a TV. The image quality is shit of course, but enough to show you some of the color differences anyhow.

His palette is based off BMF's. Have a look at BMF's latest palette (final revision 3, http://bmf.rustedmagick.com/goodies.htm) to see if it jives with your hardware. As far as palettes go, his are among the most accurate there are. I don't imagine AS's are wildly different -- probably a few minor tweaks, so you may or may not notice a big difference.BootGod wrote: Btw AspiringSquire, some of the biggest differences in what you and I think is in the blues, particularly ones like 03,13,23,33. In your palette (and many others as well) these are purple.
Proton
Yes I was aware of that, and BMF's is accurate to the extent that the colors match what comes in thru a video capture device. But for whatever reason, all vidcap cards i've used, manage to screw the hue up. I think fceultra has the most accurate palette I've seen personally. FCEU doesn't have the palette in an external file, but since I like to use it with other emu's, I pulled it out of the source. I can post it if anyone wants it.Proton wrote: His palette is based off BMF's. Have a look at BMF's latest palette (final revision 3, http://bmf.rustedmagick.com/goodies.htm) to see if it jives with your hardware. As far as palettes go, his are among the most accurate there are. I don't imagine AS's are wildly different -- probably a few minor tweaks, so you may or may not notice a big difference.
Proton
I'm no pro, but I would imagine it isn't important that hue is altered through a capture card so long as all parts of the palette are transformed in equal proportion. Technically it would still be an accurate palette, even if it calls for an overall hue adjustment after the fact to make that sky blue or that apple red. It would be a problem, however, if say certain red hues in the palette were translated way more out of whack during the capture than the other colours. My reasoning anyway.BootGod wrote: think fceultra has the most accurate palette I've seen personally. FCEU doesn't have the palette in an external file, but since I like to use it with other emu's, I pulled it out of the source. I can post it if anyone wants it.
Please post your FCEU palette. I wouldn't mind checking it out.
Proton
-
- Lurker
- Posts: 110
- Joined: Sat Sep 04, 2004 7:55 pm
- Location: USA
Most "amateur NES developers" modify cartridges to use EPROMs. The known NES copiers aren't very good for development.BootGod wrote:Pentium5.1, I sure wish I had a copier device for the NES so I could use a ROM like Loopy's, it would make things a hell of a lot easier :/
FCE Ultra's default palette has a mistake in it where one of the colors that is supposed to be a shade of purple is made blue, affecting the color of the sky in the SMB1 hack "Super Mario Bros. 1 Revisited."
>We all know Protoman's costume consists of a fire red hue, and I'm sure it was intended to be that way in the game. Other than those two minor things, the palette rules.
I think that explains the motive behind the oversaturated colors in Fx3's palette (IIRC it was ripped from Rockman Complete Works for PS1).
This signature intentionally contains no text other than this sentence.
That is precisely the problem though, some colors come thru like they should, no change neccesary. But others, the hue is shifted a little or a lot. It's not an even scale where you can just change the HSL of the entire palette and make it right.Proton wrote:
I'm no pro, but I would imagine it isn't important that hue is altered through a capture card so long as all parts of the palette are transformed in equal proportion.
Proton
Oh btw, I'm back home now, so here is the FCEUltra palette. I have not changed it in any way, just made it an external file for use in other emu's.
http://rapidshare.de/files/2493196/fceultra.pal.html
http://rapidshare.de/files/2493196/fceultra.pal.html
-
- Dark Wind
- Posts: 1271
- Joined: Thu Jul 29, 2004 8:58 pm
- Location: Texas
- Contact:
Oh right...PALette...I somehow assumed it refered to PAL format.Noxious Ninja wrote:I think .pal is the file format for NES pallettes, not an indication of which region it's for.
I'm gonna start using this palette then.
I admit, it's been so long I've played on a real NES, I haven't really noticed something glaringly wrong with VirtuaNES's palette.
What exactly IS the deal with the way NES generate(d) colors that makes it difficult to reproduce accurately? (compared to other consoles)