Request: Add 512x480 D mode to SDL port
Moderator: ZSNES Mods
Request: Add 512x480 D mode to SDL port
Would it be possible to add a 512x480 D (doubled) mode to the SDL port? This would allow "true" fullscreen display (no large black border like 640x480) with support for filters and for hires/interlaced SNES modes, without stretching.
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- ZSNES Shake Shake Prinny
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"D" isn't 'doubled'. It's just an old legend for 'special effects enabled'.
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Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Shake Shake Prinny
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You obviously have no idea what you're talking about, so I don't really have to answer it.AWJ wrote:It's "doubled" in the sense that the image prior to hardware stretching is twice as big, 512x448 instead of 256x224. Anyway, you didn't answer the question.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Developer
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Possibly.AWJ wrote:Let me try again. Suppose a user has defined a 512x480 custom modeline in their xorg.conf. Would it be feasible to make ZSNES support this mode?
I believe SDL can use anything available.AWJ wrote: Can SDL use any arbitrary screen mode that is available on the host system, or only a delineated list of standard (e.g. VESA) modes?
Now I'd be happy if someone would add 640x480 DR FULL, 640x480 ODR FULL, 800x600 ODR FULL, 1024x768 ODR FULL, 1280x1024 ODR FULL.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
I thought 640x480 DR was what I was using right now.Nach wrote:Now I'd be happy if someone would add 640x480 DR FULL, 640x480 ODR FULL, 800x600 ODR FULL, 1024x768 ODR FULL, 1280x1024 ODR FULL.
(checks)
No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't.
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- ZSNES Developer
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Apparently that even though this is right on your screen in the video selection menu, you seem to not notice or read it.AWJ wrote: No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't.

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Like I said, I thought I knew what the modes were, but apparently I'm confused. On my machine, 640x480 DS FULL displays a 512x448 image in the centre of the screen with a black border around it. It is not stretched to fill the screen.Nach wrote:Apparently that even though this is right on your screen in the video selection menu, you seem to not notice or read it.AWJ wrote: No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't.
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- ZSNES Developer
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Sounds like you're using an outdated version of ZSNES.AWJ wrote:Like I said, I thought I knew what the modes were, but apparently I'm confused. On my machine, 640x480 DS FULL displays a 512x448 image in the centre of the screen with a black border around it. It is not stretched to fill the screen.Nach wrote:Apparently that even though this is right on your screen in the video selection menu, you seem to not notice or read it.AWJ wrote: No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
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- ZSNES Developer
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There is no 640x480 FULL.
Whatever says S is stretched, whatever says R isn't.
Whatever says S is stretched, whatever says R isn't.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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Your statement is not related to mine which you quoted.AWJ wrote:My copy of ZSNES has mode labeled 640x480 DS FULL, which is what I am using. This mode is not stretched to fill the entire screen; it has a black border.Nach wrote:There is no 640x480 FULL.
Whatever says S is stretched, whatever says R isn't.
I might also add I answered this question already.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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Well, this can mean one of two things (you should do both, at minimum, the latter)My copy of ZSNES has mode labeled 640x480 DS FULL, which is what I am using. This mode is not stretched to fill the entire screen; it has a black border.
Do as Nach suggested and get a hold of the latest copy of ZSNES..
Then, you need to delete the configuration files that ZSNES generates (I don't know their exact names, but they end in a .cfg and .dat) so you can start fresh.
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- Locksmith of Hyrule
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Under Linux, wouldn't it be zguicfgl.dat and zsnesl.cfg?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.