Save state isn't working right...keeps loading mine.
Moderator: ZSNES Mods
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Save state isn't working right...keeps loading mine.
Okay...I've got some save states in single player. But when I play with someone else, save, and load, the single save state loads! Why?! It worked before...
We've both got the latest versions, and good computers...
We've both got the latest versions, and good computers...
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- Locksmith of Hyrule
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...to clear things up:
F2 saves a Save State, and F4 loads a Save State. Save States pretty much save the state of the emulator, and in turn, you can pick up directly where you left off. But sometimes, save states can break things, which it makes it better to use an in-game save.
In-game saves: The battery backed memory which holds your save data. This would save levels completed, high scores, your overall progress throughout a game, etc. These would be the *.srm files in your saves directory. Some examples of games which used battery backed RAM:
Super Mario World
Super Mario All-stars
Kirby's Super Star
The Legend of Zelda: A Link to the Past
...among hundreds of others.
Hopefully this cleared things up
F2 saves a Save State, and F4 loads a Save State. Save States pretty much save the state of the emulator, and in turn, you can pick up directly where you left off. But sometimes, save states can break things, which it makes it better to use an in-game save.
In-game saves: The battery backed memory which holds your save data. This would save levels completed, high scores, your overall progress throughout a game, etc. These would be the *.srm files in your saves directory. Some examples of games which used battery backed RAM:
Super Mario World
Super Mario All-stars
Kirby's Super Star
The Legend of Zelda: A Link to the Past
...among hundreds of others.
Hopefully this cleared things up

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Yes, it's supposed to be like it, but it's really *not* recommended, unless you are on a LAN. By my experience anyway.NightingaleNT wrote:It's so strange, though...the help files say the developers made multiplayer quicksave to be used like single player quicksave...
Oh well.
But on different conections, lag and desynced is expected when using savestates, rewinding and stuff like that.
*Sometimes I edit my posts just to correct mistakes.