Zsnes saving help. ;~;
Moderator: ZSNES Mods
Zsnes saving help. ;~;
Okay, I've had to start Tales of Phantasia over twice, because I don't know how to save the game... I've heard that you need to use one of the F# buttons to save it directly on zsnes, but exactly which one is it? ._.'
And, uh... sorry for the n00bish question. ><'
And, uh... sorry for the n00bish question. ><'
Do you ever play any console games? Don't you save in those too? This is just a console game you know.
If you're going to use emulator saves, use those actual real ingame saves too (you know, savepoints). That way you don't have to come cry for help when you accidentally press F2 and overwrite something.
If you're going to use emulator saves, use those actual real ingame saves too (you know, savepoints). That way you don't have to come cry for help when you accidentally press F2 and overwrite something.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
I was absolutely sure I just wrote something up there. When you ask a question about a post make sure your answer isn't already contained within it.Phil wrote:Why using in-game save? Especially when savestate is good and quick way to continue your game.
Also, savestates are for cheap people.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Guys, you are strange 
I don't feel guilty because I am using savestates. In fact, I feel guilty not using them.
blackmyst: Yes, but still don't understand your point.
Savestates were always been in most PC games and still exists. Ex. Doom and Morrowind. So, it is by far not for cheap people.
In fact, I think people that have those kind of thoughts are cheap but well... That's just my opinion.

I don't feel guilty because I am using savestates. In fact, I feel guilty not using them.
blackmyst: Yes, but still don't understand your point.
Savestates were always been in most PC games and still exists. Ex. Doom and Morrowind. So, it is by far not for cheap people.
In fact, I think people that have those kind of thoughts are cheap but well... That's just my opinion.
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Yes, they are in new PC games but they WERE NOT in SNES games! You're making no sense at all.Phil wrote:Savestates were always been in most PC games and still exists. Ex. Doom and Morrowind. So, it is by far not for cheap people.
In fact, I think people that have those kind of thoughts are cheap but well... That's just my opinion.
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You're really talking to the wrong person. Have you seen the movies Phil has made?Clements wrote: - save points were put in places by developers for a reason.
- can be abused to make a difficult game into a joke.
http://bisqwit.iki.fi/nesvideos/movies.cgi?playerid=9
http://bisqwit.iki.fi/nesvideos/movies.cgi?playerid=10
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Anyway, Phil - the real reasons to use ingame saves are:
- the ZST format is subject to change and lack of support from our part: ZSTs can stop being loaded if we think keeping backwards comp is too much of a hassle (which may happen once we stop using crappy aligned data structures to save stuff)
- when the emulation is faulty and will lead to a crash, it is stored into the state, making it dangerous if not fatal to use. Several people already had to restart a game from scratch because they saved a state just before the emu froze, giving them no time to use a real save to escape the situation
'Up to you now'.
- the ZST format is subject to change and lack of support from our part: ZSTs can stop being loaded if we think keeping backwards comp is too much of a hassle (which may happen once we stop using crappy aligned data structures to save stuff)
- when the emulation is faulty and will lead to a crash, it is stored into the state, making it dangerous if not fatal to use. Several people already had to restart a game from scratch because they saved a state just before the emu froze, giving them no time to use a real save to escape the situation
'Up to you now'.
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