A option to select the Color depth...

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Mike
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Post by Mike »

vigi_lante wrote:
It really isn't that serious. Just play the game, you acting like the colors is really bad and you can't see anything or something, jeeze, IT ISN"T THAT SERIOUS
It really isn't that serious that I can't play it in fullscreen ? :roll:

Well, if there is nothing you can do about it.
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Aerdan
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Post by Aerdan »

Tell ya what.

Write working code and we will include it.

END OF DISCUSSION.
Deathlike2
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Post by Deathlike2 »

It really isn't that serious that I can't play it in fullscreen ?
Well, is that without your "special program" or with it?

If it is with your special program.. sorry.. you're outta luck (unless some dev wants to do something about it)..

If it isn't, you need to learn to RTFM, and DOWNLOAD AND INSTALL NEW VIDEO CARD drivers. Most video cards have no problem using fullscreen. If you're experiencing the "double view" effect, you obviously haven't read the readme with ZSNES (the official 1.42 version).
vigi_lante
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Post by vigi_lante »

No need...

DOS version already use it. Just the work to do the same with the Windows version... 8)

Seriously, it was just a suggestion, nothing more. If you guys think it's stupid, I accept, end of discussion, there is nothing I can do about it. The emulator is yours. I'm glad just to have it the way it is.

Thanks for the attention.
Deathlike2
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Post by Deathlike2 »

DOS version already use it. Just the work to do the same with the Windows version...
It's not that simple (it should be more simplified on how the coding is done for it, but that's not within the scope of my arguement).

In DOS, you had to select between non-standard resolutions and VESA available/compliant modes...

In Windows, you have options between non-standard resolutions and mostly Windows friendly resolutions (and somehow we now have one laptop res available)

Since ZSNES Windows automatically uses 16-bit modes by default and there is NO benefit to allow 32-bit or 8-bit modes (8-bit modes will cause people to moan about "bugs" that don't exist because transparancy is not applied).

Then again, I don't think you get it.
kamaitachi
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Post by kamaitachi »

Since ZSNES Windows automatically uses 16-bit modes by default and there is NO benefit to allow 32-bit or 8-bit modes
There is at least one benefit to using 32-bit color mode. In 32-bit color mode the HQ filters will work their magic without needing to use ugly dithering, as they do in 16-bit mode.
In each example, the image on the left is what HQ4X looks like in 16-bit color. The image on the right was captured from a ZSNES window on a 32-bit desktop.
Image Image
Image Image
Deathlike2
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Post by Deathlike2 »

It's hard to see the differences.. not to say that there aren't.

In any case, there is at least some predictability when it comes to how ZSNES works when it comes to the bit depth in use (not sure if that is in the documentation).

I just find it very annoying when vigi_lante continues to ask for the feature.

Especially with how ZSNES is coded... it would be a monster change if the modes were programmed better.. and I do mean MONSTER.
Aerdan
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Post by Aerdan »

One really cannot tell how hard it is to work with ZSNES's GUI code until they've actually sat down and tried it.

My brain wants to shut down permanently right now. ;.;
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