Um.. it's not up to ZSNES to "make cheats".. I clearly think you don't understand how it works.
You have to be able to figure out where in the address locations where the data is being modified and see how it works... so things like lives, hearts/health, etc. can be changed.
This is not specific to any game, or FX chips in general.. though games with chips may be more difficult to figure out where you should be modifying. Although, I don't really know...
Slightly related question, which notation is used with zsnes when searching for cheats? Big endian, or little endian? I ask because all the times I have failed at finding cheats I think I was looking for it in the wrong way.
creaothceann wrote:It's little-endian, I think, same as in x86 world.
cibomatto20022:
If you can't find the values with ZSNES' own tools, try an external program (eg. gw32) and scan ZSNES.
Ok thats what I thought, because most games are hackable. I know there were a couple I spent forever hacking, and was thwarted repeatedly. I think doom could be one. You can hack the numbers that show on screen, but the actual values are unchanged.
grinvader wrote:Well, we could try and expand the scannable areas to add special chip ram to the lot...
But since I never took a look at the code for the cheat search, it might be a bit complicated.
I really don't see the point in doing so. You can find a cheat for almost every game in the form of codes for Pro Action Replay, Game Genie, and others.
It was just until recently when someone mentions that some games stored their data the opposite way, I never thought to check for that. (Pretty sad given that I had written save-state editors for FF2j and FF3j for nesticle.) I tend to over-think the obvious at times.
Deathlike2 wrote:Um.. it's not up to ZSNES to "make cheats".. I clearly think you don't understand how it works.
You have to be able to figure out where in the address locations where the data is being modified and see how it works... so things like lives, hearts/health, etc. can be changed.
This is not specific to any game, or FX chips in general.. though games with chips may be more difficult to figure out where you should be modifying. Although, I don't really know...
I think he was saying that the cheat finder fails to work when trying to hack your own cheats for most FX games. I think I was able to make one code for Yoshi's Island...after failing so many times.
grinvader wrote:@SquareHead: Well the usual range of search does not cover everything when you have a game using a chip with its own ram.
So you can't make codes that would be really easy if you could scan that area.
I had determined that this was the reason why I was unable to create any useful codes for SMW2:YI. But...is it normal for the game to store things like timers in the expansion RAM? I tried to make a code that caused the "dizzy" effect to not wear off. It does not seem possible using conventional methods (looking for an incrementing or decrementing counter). What gives?
cibomatto20022 wrote:well Deathlike2 i know how to make codes and for SquareHead i like making
codes i like making codes more than playing the games
the only game i got to work with a FX Chip in it was Star Fox what makes
star For Different ?
Dont mind what I'm saying, I seem to be conflicting myself left and right these days. (I cant believe I said I dont see the point, when I had stated above that I have tried and still do make codes for my own games.)