Silly request....

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Pasky
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Silly request....

Post by Pasky »

Could someone compile or possibly point out what needs to be changed in source to allow the FPS counter to be shown in integer format rather than hex?

I know it silly but im curious how fast an fps I can actually achieve, I get all the way to D9 and sure I can convert it from hex np, but sometimes i'll get 90 and im not sure if its hex or decimal.

Thanks :).
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Jipcy
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Post by Jipcy »

Umm... what version and port of ZSNES are you using?

I've never seen hex-base numbers in the FPS counter in the Win port of ZSNES, at least with auto frame rate on.
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kevman
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Post by kevman »

It happens, usually when you go into the triple digits of frame rate.
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Pasky
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Post by Pasky »

Win32 latest version, as above poster said, happens when it gets to extreme rates (by pressing the fast forward control). Im just curious.
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Jipcy
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Post by Jipcy »

It's probably a limitation of the GUI and the FPS box. There's probably not an easy way to dynamically expand to three digits on one side. So when triple-digit numbers are reached, display is in hex.

On the other hand, maybe the devs could implement an option to simply truncate to two digits and display that in base-10.
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grinvader
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Post by grinvader »

The current routine to display FPS only displays 2 characters, so if it goes over 99 it breaks.
I don't care much about fixing it, since there are better benchmark apps out there.
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