Could someone compile or possibly point out what needs to be changed in source to allow the FPS counter to be shown in integer format rather than hex?
I know it silly but im curious how fast an fps I can actually achieve, I get all the way to D9 and sure I can convert it from hex np, but sometimes i'll get 90 and im not sure if its hex or decimal.
It's probably a limitation of the GUI and the FPS box. There's probably not an easy way to dynamically expand to three digits on one side. So when triple-digit numbers are reached, display is in hex.
On the other hand, maybe the devs could implement an option to simply truncate to two digits and display that in base-10.
The current routine to display FPS only displays 2 characters, so if it goes over 99 it breaks.
I don't care much about fixing it, since there are better benchmark apps out there.