Ahh thats the flag I was looking for, thanks.Clements wrote:If you are using RELEASEGRADE=yes, then it takes longer, and depending on how fast your system is, it can take about 20 minutes. The CPU=athlon-xp command makes no difference to compile time for me.
Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
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Hey grinvader, if this were to be implemeted, would that mean with rewinding, you could set how far back you want to be able to rewind? Maybe even in it's own area of the file? (Actually I don't quite know about that, after a while the file could be quite large and unmanagable after a while.)grinvader wrote:Hey that's an excellent idea, thanks a lot Squarehead !SquareHead wrote:Or, if you need one and only one extension, is it possible to put all 10 savestates into the one file? Padding the unused space of course. Depending on what slot is selected, use a pointer to read the correct section of the file?
With a single file... more insane features.
ZSNES would use a single state file, holding X states (X=10 for starters, so we don't have to rework gui stuff). When you select a slot, there will be new functions in GUI->Game:
Export state
Erase state
Import state
Exporting a state would dump the current state slot (if not empty) to your save dir, so you can share it, make a backup, hack it, and so on.
Erasing a state would erase current slot (durr) after confirmation.
Importing a state would load a single state into the current slot (after confirmation if current isn't empty).
No need for padding empty states, we'll use smart headers in this file.
This format wouldn't be limited to 10 states, but you wouldn't be able to access the states > 10 until we rework the GUI.
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In addtion to what Aerdan said, you can already set how far back you're able to rewind.SquareHead wrote:would that mean with rewinding, you could set how far back you want to be able to rewind?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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For pointers with both settings at max (99 rewind states and 19.8 seconds intervals) you can rewind back 32 minutes and 40 seconds, given you have enough memory.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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For the largest RAM states required, 99 of them will be ~40MB, I think most of us can handle that.grinvader wrote:For pointers with both settings at max (99 rewind states and 19.8 seconds intervals) you can rewind back 32 minutes and 40 seconds, given you have enough memory.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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ipher wrote:11/09/05
ALL: Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox). [pagefault]

DO A BARREL ROLL!
Seriously though, summed up in one line, that looks like such a pithy little fix. So what was the greater challenge, identifying the problem, or fixing it? Either way, this is extreme awesome. Although the game pretty much breaks completely if high-res Mode 7 is active...
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The hi-res Mode7 filter is not a SNES feature, so use it at your own risk.MonkeyforaHead wrote:Although the game pretty much breaks completely if high-res Mode 7 is active...

vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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Well yeah, I knew that, just figured I'd point it out since it seems to work so well with other games. Not that I really care about it being unavailable for Star Fox, I was just kindacreaothceann wrote:The hi-res Mode7 filter is not a SNES feature, so use it at your own risk.


For great justice.
Now that Thanksgiving is over, a new WIP!
11/26/05
ALL: Moved 3 variables over to packed types. Some optimization. [Nach]
SDL: Make most common sound case first. [TRAC]
SDL: Made sound processing use less CPU cycles. [Nach]
MOV: Corrected how movie dumping is handled in various circumstances. [Nach]
MOV: Added PCM audio dumping (only works at stereo 32000) (Thanks Bisqwit for code to get sample generation amount correct). [Nach]
SRC: Finished support for packed arrays. Fixed a parse bug. (parsegen) [Nach]
SRC: Pentium4m was off by a minor version. (archopt) [Nach]
11/26/05
ALL: Moved 3 variables over to packed types. Some optimization. [Nach]
SDL: Make most common sound case first. [TRAC]
SDL: Made sound processing use less CPU cycles. [Nach]
MOV: Corrected how movie dumping is handled in various circumstances. [Nach]
MOV: Added PCM audio dumping (only works at stereo 32000) (Thanks Bisqwit for code to get sample generation amount correct). [Nach]
SRC: Finished support for packed arrays. Fixed a parse bug. (parsegen) [Nach]
SRC: Pentium4m was off by a minor version. (archopt) [Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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Nice, time to compile this new ZSnes 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Not to mention the config script is missing from the source.....
Just copy the config script from 11-05 WIP and use that, it worked for me.
PS: I'm thirding that the Windows binary IS dated 11-09-2k5.
Just copy the config script from 11-05 WIP and use that, it worked for me.
PS: I'm thirding that the Windows binary IS dated 11-09-2k5.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Alrighty, let's try this again...
EDIT: The source is still missing a config script... odd...
EDIT: The source is still missing a config script... odd...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.