Firon wrote:I think the slowdown with the Airship is just a case of poor coding. The GBA can do a much, much better job than the SNES with Mode7.
I actually doubt that since it seems relatively wonky on all of the Mode 7 usage on all FF* Advance versions (well, specifically of the SNES games).
Panzer88 wrote:honestly if they can make a game like twilight princess then they can rewrite zelda II from scratch at an SNES level, and at pretty low cost, they already have all the original art.
Twilight Princess != Zelda 2 (and they don't even use the same console). As Joe said, you are better off rewriting it from the inside and make a GBA/DS port instead of trying to making it available from the Virtual Console.
Edit: Consider what the Virtual Console is doing.. it's using the original rom data and just running an emu on that data. Compared to a port, they have the original data and have to rewrite it to work appropriate with the port. The Virtual Console can't ever "do new stuff" unless any sort of romhacking is done on it. Just think about it for a moment. You would need something no less than an perfect SNES emu (or SNES flash carts and a real SNES) to test your romhacking changes on it. Also consider the priorities Nintendo has for the ports and the virtual console. You can't just throw money around here.
Just consider the following possible options and why it wouldn't make sense..
1) In order to add new stuff to the original game, you would need to know about the ASM the SNES used. I doubt there are many around to do such a thing. This alone isn't very practical because you would have to make sure to either rewrite the emulator used for this game and/or use a test bed with a "perfect SNES emulator" which they do not have or a SNES flash cart and real SNES to test their changes with. None of these options look very appealing on the development side.
2) Let's say the games were redone into more recent consoles such as the GBA or DS. By the time you redid all the work for this, why in hell would you want to release this for the virtual console instead of
releasing as a new port altogether??? Even if you wanted to use it for the Virtual Console, you would have to write no less than a GBA/DS emu for the very game... which I doubt Nintendo would do for fear of it being disassembled by others...
Either way, redoing these games for the Virtual Console doesn't make sense on many levels especially when it would be more profitable as a new port. Writing an emu for each game makes sense for a cost/benefit ratio as it seems to me. Gamers would love to relive their old games with some new tweaks and all, but for Nintendo it makes no sense on any level. Do you understand Panzer?
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...