Secret of Evermore 2 Player Patch Netplay Desync
Moderator: ZSNES Mods
Secret of Evermore 2 Player Patch Netplay Desync
I have correctly patched Evermore for 2 players, and works just fine on local play. Though, during netplay over ZSNES (1.42) and it always desyncs during gameplay. I have two different versions of Evermore (both US), one without a header, and one with a header (SWC). I've read the readme and learned that the patch is intended for a rom with a header, so I added a header (NSRT with NSRT 3.3) for the one without one, and "double" headed it with SWC + NSRT. When you load both of them over netplay, you get no sound and it does not progress after you hit start. Now, with another version of a US rom that I got that already has a SWC header on it, I patched it, and it loads perfectly through netplay, but desyncs whenever we encounter our first enemy *the sweepers). Does anyone know anything about this?
Last edited by Kanadwen on Mon Apr 30, 2007 5:06 am, edited 1 time in total.
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Seeing how it is bugged on Snes9x as well, I can come to the conclusion that the hack is either
1) Not netplay compatible
2) ZSNES netplay is not good enough
There's a very fair chance that #1 is happening here. Remember that this is a hack, and thus we are not responsible for it to work. You are better off contacting the author and see if he has any ideas why it won't work.
1) Not netplay compatible
2) ZSNES netplay is not good enough
There's a very fair chance that #1 is happening here. Remember that this is a hack, and thus we are not responsible for it to work. You are better off contacting the author and see if he has any ideas why it won't work.
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