Breath of Fire II - screen freeze

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Obee
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Breath of Fire II - screen freeze

Post by Obee »

About 3 years ago I played and beat BoF 2 on a zsnes. A few days ago I decided to play through again cause I love that game. One problem though: when I come out of a battle screen, the game freezes.
When I first started this happened after 1 out of 30 battles so I used the save states to get around it. Now I'm maybe 1 hour into the story and it's happening after every single battle.

I've dowloaded the latest version. I downloaded a different BoF rom. I've played around with video and screen size options but nothing seems to work. This NEVER happened when I played through the game the first time but since then I've gotten a wide screen monitor . . . and I don't even know if that makes a difference.

Any advice would be appreicated!!
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Post by sweener2001 »

[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
Obee
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Post by Obee »

System Specs: http://download.yousendit.com/EB9A638A05E6897C


ROM

NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Breath of Fire II.smc
Name: BREATH OF FIRE 2 Company: Capcom
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x7C7D CRC32: 67CDACC5
MD5: E1FF1ED4AD5DBDBE86774920DFB5E9D4
--------------------------Database--------------------------
Name: Breath of Fire II
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based

Bug specifics: Everything functions normally. Hero walks around on the world map (or other areas with enemies - meaning not villages or towns), enters a battle screen, defeats enemies, leaves battle screen, it fades from black back into the world map and the screen is frozen.

Screen Shots:

Before freeze. Hero on world map.
Image

Going into a battle screen.
Image

Battle screen.
Image

Fading back into the world map from the battle screen.
Image

Hero back on the world map. The game is now frozen. Can't move hero and the animation (like the water moving and the clouds going by over-head) is frozen.
Image
Deathlike2
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Post by Deathlike2 »

It sounds like you are using ZSNES 1.42 or before.

Use ZSNES 1.50 or 1.51 for your own good.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Obee
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Re: Breath of Fire II - screen freeze

Post by Obee »

Obee wrote:I've dowloaded the latest version. I downloaded a different BoF rom. I've played around with video and screen size options but nothing seems to work. This NEVER happened when I played through the game the first time but since then I've gotten a wide screen monitor . . . and I don't even know if that makes a difference.

Any advice would be appreicated!!
I am using 1.51.
Deathlike2
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Post by Deathlike2 »

Save+Reset the game.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Obee
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Post by Obee »

I've been playing for the past week and this happens every time. Sometimes more frequently but now (like I mention in my initial post) it happens after every battle so I haven't been able to advance in the game at all.

Also like I mentioned this never happened when I played this game almost 3 years ago so I don't see why an older version of zsnes wouldn't work. I got a newer version anyway but it didn't make a difference.
Deathlike2
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Post by Deathlike2 »

Obee wrote:I've been playing for the past week and this happens every time. Sometimes more frequently but now (like I mention in my initial post) it happens after every battle so I haven't been able to advance in the game at all.

Also like I mentioned this never happened when I played this game almost 3 years ago so I don't see why an older version of zsnes wouldn't work. I got a newer version anyway but it didn't make a difference.
1.36 and prior would work, but timing changes in 1.4x is causing the problem.

Have you at least tried my solution? If resetting doesn't work, quit+start ZSNES again.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Obee
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Post by Obee »

I just said I've been playing for the past week - do you really think I've had my pc and zsnes on for a whole week?

Like I said in my original post this freezing has been happening since I started playing the game. But at first it happened once in a while and saving states got me around it. Now it's happening after every battle so I haven't advanced at all.
Deathlike2
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Post by Deathlike2 »

I'm not experiencing this problem.. so I don't know what exactly you have been doing. You should not use savestates to load the saved game...

When I talk of saving, I mean in-game saving+loading... not touching a savestate at all.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Obee
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Post by Obee »

I'm not surprised that you don't have this problem because when I played Bof 3 yrs ago I didn't have it either and I've done nothing differently.

It doesn't matter if I'm doing ingame saves or states - it will still freeze. I only do the save states because otherwise I wouldn't be able to travel anywhere. If I'm far away from a save point, I would never get to it because chances are I'd get into a battle before and the game would freeze.

The only thing that's changed is I now have a widescreen, I use a USB for a SNES controler, I have a newer version of windows and it's a media center version.
DracoLord
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Post by DracoLord »

@Obee:

When you know you're gonna get hit with the freeze, turn off the in-game music, in the game menu, go to the dragon god, save and reset, or if you're going to the St. Eva Church to save, store your money at the bank first... I was hit with the freeze, and when I went to save at St. Eva's, I died on the spot... and you know what happens when you die in the game...
Obee
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Post by Obee »

That would help if the freezing occurred once in a while - it started to happen after EVERY battle. Which means I open the game, go into a battle, beat it and the game feezes so then I have to open the game again. Basically meaning I can't play.

I tried the same rom and zsnes at a buddy's house and it worked fine so it's probably got to do something the fact that I have media center windows. I bet some video setting is glitching with the zsnes settings.
byuu

Post by byuu »

Come on, your video driver?

Either your friend has a different version of ZSNES or his sound settings are different than yours. Several games freeze up sporadically when eg stereo sound is enabled. blargg's new S-DSP emulator should hopefully fix such problems.
DracoLord
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Post by DracoLord »

@Obee:

If you saved using the savestate in battle, then you're SOL...
Post me a link to your savestate in the overworld before a battle and I'll fix it for you... can you do that, at least?...
PHoNyMiKe
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Post by PHoNyMiKe »

-windows update
-defrag your hard drive
-play the rom uncompressed
-turn off all those cheat codes you're using
-unplug your crappy controller, reboot, and just use the keyboard
-do no use savestates from this point, any savestate will have the bug. only load from the in game save. if it freezes, be a man and load from the in game save again.
-virus/spyware scan

if all else fails, try a different monitor.
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Kajuru
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Post by Kajuru »

Using any .ips or .cht?
Obee
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Post by Obee »

byuu - I was just guessing cause to be honest deathlike2 and you haven't been all that helpful. Especially since I've had to repeat myself several times, like for example: "I tried the same rom and zsnes at a buddy's house and it worked fine" meaning that I rar-ed my zsnes and rom and sent it through email, then opened it up and played at his house so no he doesn't have a different version. But I'll try the stereo thing. I actually remember switching that recently so it's prob what is causing all the problems.

ph0mymIkE:
- windows is fine
- hard drive is fine
- don't know what that means
- don't use cheats
- I would but all my other games work fine with it and I've played at least 15
- I used the same savestates load at my friends house and it worked fine.
- I do one once a week

I don't know what you guys have against savestates. I've never had problems with it before. Not to mention when I do savestates it's because I don't have 2 or more hours to devote to an RPG and wait to get to a save point. And I don't save in battle.

Kajuru: I don't know what that is so no?
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Post by franpa »

Obee wrote:byuu - I was just guessing cause to be honest deathlike2 and you haven't been all that helpful. Especially since I've had to repeat myself several times, like for example: "I tried the same rom and zsnes at a buddy's house and it worked fine" meaning that I rar-ed my zsnes and rom and sent it through email, then opened it up and played at his house so no he doesn't have a different version. But I'll try the stereo thing. I actually remember switching that recently so it's prob what is causing all the problems.

ph0mymIkE:
- windows is fine
- hard drive is fine
- don't know what that means
- don't use cheats
- I would but all my other games work fine with it and I've played at least 15
- I used the same savestates load at my friends house and it worked fine.
- I do one once a week

I don't know what you guys have against savestates. I've never had problems with it before. Not to mention when I do savestates it's because I don't have 2 or more hours to devote to an RPG and wait to get to a save point. And I don't save in battle.

Kajuru: I don't know what that is so no?
you haven't provided NSRT info yet.
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Rashidi
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Post by Rashidi »

franpa wrote:you haven't provided NSRT info yet.
eh? what happen to:
  • NSRT v3.3 - Nach's SNES ROM Tools

    ---------------------Internal ROM Info----------------------
    File: Breath of Fire II.smc
    Name: BREATH OF FIRE 2 Company: Capcom
    Header: SWC Bank: HiROM
    Interleaved: No SRAM: 64 Kb
    Type: Normal + Batt ROM: 24 Mb
    Country: USA Video: NTSC
    ROM Speed: 120ns (FastROM) Revision: 1.0
    Checksum: Good 0x7C7D CRC32: 67CDACC5
    MD5: E1FF1ED4AD5DBDBE86774920DFB5E9D4
    --------------------------Database--------------------------
    Name: Breath of Fire II
    Country: USA Revision: 1.0
    Port 1: Gamepad Port 2: Gamepad
    Genre 1: RPG Genre 2: Turn Based
hmm, nostalgic memory... i'm going to play this game again
creaothceann
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Post by creaothceann »

Savestates and in-game saves are not really compatible. Each time you load a savestate, the SRM file could get overwritten. (Maybe depends on the game and your emulator settings.)

If there's a problem in emulation so that the game produces invalid data, then it'll be contained in the savestate. It's much less likely that SRAM will contain it, so you can "reboot" by resetting and loading the game from the in-game save menu.
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Deathlike2
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Post by Deathlike2 »

If worse comes to worse, delete the SRM file generated by BOF2 and all the BOF2 savestates you have, and start from the beginning. My only guess here is that you were loading an older savestate generated from a different version of ZSNES, which some of that is borking the rest of the game indirectly. If you start clean, you should be able to avoid all outstanding issues, as long as you are not using any of the 1.4x versions of ZSNES.

The freezing normally starts after you hide Bow @ Hometown (which is current broken down and all), so a solution is to Save in-game at that point, and then Reset (or quit and restart ZSNES) and load the in-game save. The freezing should go away in the same area it starts. If you fail to follow these particular instructions, there is no hope for you.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
byuu

Post by byuu »

and you haven't been all that helpful.
;_;
Especially since I've had to repeat myself several times, like for example: "I tried the same rom and zsnes at a buddy's house and it worked fine" meaning that I rar-ed my zsnes and rom and sent it through email, then opened it up and played at his house so no he doesn't have a different version.
The key word in your quote is the first and. As a conjunction, it does not necessarily imply information from the former half applies to the second half. Thusly, your statement would still be valid if your friend already had ZSNES, and you just sent him your ROM. This is how I read your statement. I apologize that I've inconvenienced you to repeat yourself in more detail.

But I'll stop bothering you then, good luck getting it working.
Obee
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Post by Obee »

byuu wrote:But I'll stop bothering you then, good luck getting it working.
Don't get your panties in a bunch. You'd be upset too if you had to repeat yourself several times (franpa being the most recent example). And I can't belive you used the grammar card - for shame ;)

Like I said I tried the audio thing. I turned off the stereo option in zsnes as well as in Bof itself and it hasn't frozen since.

Thanks for all the suggestions guys and to Deathlike2 for giving me a good explanation of how savestates works. I'll definitely keep that in mind next time something goes haywire with the program.
byuu

Post by byuu »

And I can't belive you used the grammar card
You brought that one on yourself :P
Like I said I tried the audio thing. I turned off the stereo option in zsnes as well as in Bof itself and it hasn't frozen since.
Glad it worked.

Yeah, we've been pointing out that ZSNES locks up in some games with stereo sound enabled for the past six years or so. Really hoping that new sound core by blargg fixes the issue before we release our Der Langrisser translation patch. Lots of e-mails and bug reports for us otherwise :/
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