Screen Freeze at Star Ocean (Really.. new stuff...)

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kashiwabashin
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Screen Freeze at Star Ocean (Really.. new stuff...)

Post by kashiwabashin »

Ok.... maybe I look like a just one more noob that dont read the topics befope posting... but... I looked for..... for an hour or two....tryng to find the same case but there isn't.... so Im asking for help..

about 30:00 os games runned of the translated version of Star Ocean, I save stated.... then I started walking, freeze...., load, walkin.... freeze...

When I go down freeze as well, any directions. WHen I realised that I was just at the entrace of a cave, I tryed to go out and save, so I could Resed and blablabla..... so I entered the Menu, anything ressed in Menu triggered the Freeze.

I tryed to find something that look aliked that shit.. nothing could explain.... someone got and Idea of what could it be? I was playing in 1.46, I jsut changed for 1.51 but the problem persisted.... Heelp -____-


EDIT: and Yeah... no Game Codes (Game Genie, Shark or simple codes form the game) r beeing used as well =)

EDIT2: SOMETHING NEW. I Used the Code for NO ENCOUNTER and stoped to freeze sundenly... but still I can't enter any city or do anything in Menu.... so can't save -______-
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Post by franpa »

http://board.zsnes.com/phpBB2/viewtopic.php?t=3821

NSRT info for your rom would be nice.
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adventure_of_link
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Post by adventure_of_link »

try using snes9x 1.51 for star ocean also
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Deathlike2
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Post by Deathlike2 »

There is no ZSNES 1.46. Where the hell do you people get your version numbers???
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Joe Camacho »

PLEASE END YOUR SENTENCES WITH JUST ONE PERIOD.
*Sometimes I edit my posts just to correct mistakes.
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Post by Kajuru »

By his description, this is the (old) "music stop > game freeze bug"
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Post by Nach »

Deathlike2 wrote:There is no ZSNES 1.46. Where the hell do you people get your version numbers???
People seem to love making up version numbers right and left. I've seen bugs reports for version v1.34 or v1.45 or other stuff, and when we say it doesn't exist, I get weird responses like yes it does, it was a special private version a developer made or other such stupidities.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Post by Kajuru »

Nach wrote:
Deathlike2 wrote:There is no ZSNES 1.46. Where the hell do you people get your version numbers???
People seem to love making up version numbers right and left. I've seen bugs reports for version v1.34 or v1.45 or other stuff, and when we say it doesn't exist, I get weird responses like yes it does, it was a special private version a developer made or other such stupidities.
Meaning we don't need to care at all. Leave him, his Special Private Uber Mark2 build and it's "dev" burn in hell.
kashiwabashin
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Post by kashiwabashin »

Kajuru wrote:By his description, this is the (old) "music stop > game freeze bug"
Well.. there is no music..... so how can I solve it?
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Post by Clements »

You can't really. The music stopping is a known issue. Snes9x and older versions of ZSNES do not this. Your save states sound like they are corrupted beyond savageability. Using save states with Star Ocean and a recent built of ZSNES is a very bad idea in general.
indignation
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Post by indignation »

I play it with Snes9x (which dejap actually recomends), save state all the time, and I haven't hit any of these problems. It froze once, at the very biginning, after a fight because I hit the menu button when Dorn was trying to say something. Other than that, it works as well as I could hope for.

Moral: If you manage to save, try Snes9x?
Kajuru
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Post by Kajuru »

There's a slim chance of you being able to enter another screen/save, if you try random stuff like walking one step left and then walking into the door, if it freezes, try two steps, and so on, but it's very Very VERY unlikely to work.

Conclusion: Either start from your latest .srm and don't use .zsts, or use snes9x
kashiwabashin
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Post by kashiwabashin »

[quote]There's a slim chance of you being able to enter another screen/save, if you try random stuff like walking one step left and then walking into the door, if it freezes, try two steps, and so on, but it's very Very VERY unlikely to work.[/quote

I tryed it... many combinations btw.... nothing worked out..... but..


THank you T________________________________________________T
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Post by Grendel »

Star Ocean (J) [!]
CRC32:6BA9E08D
Patched with DeJap Translations v1.0

Works great with zSNES v1.42 (Windows)
Works not-so-great with zSNES v1.50 and above :P

I'm having the very same issues with the latest Windows build, myself. But using v1.42 oddly seems to resolve most of the problems. (except for the BGM dropping out)

Be sure to check out the official documentation for the patch, because a number of these issues are addressed there.
There are numerous bugs that are inherent in the game and have nothing to do with the patch itself (such as an item duplication bug, and various freezing or crashing bugs)
I hope this info helps.
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Post by adventure_of_link »

You pretty much hit the nail on the head with that quote

these bugs exist on the original cart and hardware
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Grendel
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Post by Grendel »

If it's any consolation, I have the same issues with the unpatched version. I hear the problems also persist in other emulators, so it's likely limited to the game itself.
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Post by franpa »

Grendel wrote:If it's any consolation, I have the same issues with the unpatched version. I hear the problems also persist in other emulators, so it's likely limited to the game itself.
AOL just said that ._."
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Post by adventure_of_link »

Grendel wrote:If it's any consolation, I have the same issues with the unpatched version. I hear the problems also persist in other emulators, so it's likely limited to the game itself.
No.

Image

to the max.

Snes9x (for some reason) emulates the game without bugs.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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Post by Agozer »

The original cart ad bugs yes, but the fact that Snes9x can play the game seemingly without problems proves that ZSNES has serious issues with the game.

Hopefully the new sound core addresses at least some of them.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
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Post by Grendel »

adventure_of_link wrote:
Grendel wrote:If it's any consolation, I have the same issues with the unpatched version. I hear the problems also persist in other emulators, so it's likely limited to the game itself.
No.

Image

to the max.

Snes9x (for some reason) emulates the game without bugs.
Not even dropped audio? o_0

I couldn't get past the title screen with SNES9x, (1.51) for some reason. (the "DeJap" logo was all scrambled)
byuu

Post by byuu »

I couldn't get past the title screen with SNES9x, (1.51) for some reason. (the "DeJap" logo was all scrambled)
The logo is scrambled because SNES9x finally began emulating the SNES VRAM hardware limitations properly. It's a bug in the translation, as well as in ZSNES, believe it or not. SNES9x is doing exactly what it is supposed to.
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Post by FitzRoy »

What's the chance that a new patch version is released to prevent people from thinking it's an emulator bug :?
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Post by Deathlike2 »

IIRC, there is a bug in Snes9x regarding paths and Star Ocean... it should be easy to find on the Snes9x board.

Found it: http://www.snes9x.com/phpbb2/viewtopic. ... star+ocean
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
byuu

Post by byuu »

FitzRoy wrote:What's the chance that a new patch version is released to prevent people from thinking it's an emulator bug :?
Probably non-existent. The patch has not been updated since 2003-12-31.
But given our colorful history, I thought it would be amusing to go ahead and fix it myself, so ...

EDIT:
I've fixed the graphic, and submitted the patch to Nach and Nightcrawler. I'll post a link to it here as soon as I can. Turns out, I was wrong about the VRAM issue. It turns out $4801.d0 was set on the DMA transfer of that graphic, hence bsnes and SNES9x were attempting to decompress it using the S-DD1 ... only problem was that the graphic wasn't compressed at all. ZSNES seems to be able to determine this and skip S-DD1 decompression. Unfortunately, I know of no one with an S-DD1 hardware rig to verify if this is even possible. I don't believe it is, as that would require a lot of additional circuitry, and if you don't want the decompression ... don't set that bit :/

So my fix was to compress the graphic using Andreas Naive's S-DD1 compressor. It now works in all emulators fine.

Without a hardware rig we'll probably never get again, we won't be able to definitively say who has the bug (it's either both DeJap and ZSNES or both bsnes and SNES9x). So at least for the time being, please don't report the bug to anyone about this issue. It's not possible to tell where the problem is. If you want to run it in emulators besides ZSNES, use the patch.
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Post by grinvader »

byuu wrote:only problem was that the graphic wasn't compressed at all. ZSNES seems to be able to determine this and skip S-DD1 decompression.
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