SPC Players
Moderator: General Mods
SPC Players
are any of the SPC players updating to more accurate sound i.e. blarggs sound core etc.?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
blargg's spc player perhaps?
or the ZSNES spc player which will use it?
or the ZSNES spc player which will use it?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
is this the latest? http://slack.net/~ant/libs/audio.html
how do i compile it oO?
edit: is ZSNES getting a new SPC player included with it?
edit: do we just use foobar?
how do i compile it oO?
edit: is ZSNES getting a new SPC player included with it?
edit: do we just use foobar?
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
yes, I meant after the big updates. I guess it'll all be released pretty much across the board then I'm assuming. in the emulators, spc players etc.
Thanks for your help.
Thanks for your help.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
http://nsrt.edgeemu.com/playspc.tar.gz
I can't say the Direct Sound code is very good.
Windows and Linux versions included.
Note, you want to use proper SPCs with this, not junk with hacked headers and what not people are passing around online.
I can't say the Direct Sound code is very good.
Windows and Linux versions included.
Note, you want to use proper SPCs with this, not junk with hacked headers and what not people are passing around online.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
I'm not going to vouch for anything you find online. Try stuff yourself.
If you dumped it properly with ZSNES, it should work fine. If people online hacked the thing up and posted it somewhere, good luck.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
awesome jeje, wasn't expecting how it closes and reopens itself when you start another song from file association xD (oh maybe just i was playing a song that didnt loop
)
sounds just as good (if not better then) snesamp
edit: feature requests...
A) show the file name of the song playing as well.
B) make it check if a copy is already running and if it is then close that copy and start a new copy.

sounds just as good (if not better then) snesamp

edit: feature requests...
A) show the file name of the song playing as well.
B) make it check if a copy is already running and if it is then close that copy and start a new copy.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
I'll see about sending a quick update to kode54 for integration into foo_gep, unless there's some other GME-based SPC player people use more.
I don't notice any significant difference between the new accurate core and the old one or other players for most songs. One noticeable "improvement" in the new core is the clicks in Donkey Kong Country's Fear Factory (click at 0:41) and Cave Dweller Concert (click at 1:11). Nobody said more accurate emulation was always better.
I don't notice any significant difference between the new accurate core and the old one or other players for most songs. One noticeable "improvement" in the new core is the clicks in Donkey Kong Country's Fear Factory (click at 0:41) and Cave Dweller Concert (click at 1:11). Nobody said more accurate emulation was always better.

Last edited by blargg on Mon May 14, 2007 8:10 am, edited 1 time in total.
-
- Hazed
- Posts: 61
- Joined: Mon Mar 13, 2006 1:44 am
In the new release of Winamp, there are problems with the wrapping of SPCs if you are using SPCamp. the fix for this is found here: http://nunzioweb.com/daz/game_emulation ... n_v0_4.exe
yeah, it's just nice to know that you won't be running into any of that, for the longest time I never realized that the sound in Final Fantasy VI wasn't how it was supposed to sound because I had never played the original game.blargg wrote:I'll see about sending a quick update to kode54 for integration into foo_gep, unless there's some other GME-based SPC player people use more.
I don't notice any significant difference between the new accurate core and the old one or other players for most songs. One noticeable "improvement" in the new core is the clicks in Donkey Kong Country's Fear Factory (click at 0:41) and Cave Dweller Concert (click at 1:11).
anyhow, thanks again.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
oO it worked fine then i thought you might have sneaked a update in without speaking... and yes the file sizes are different but now when you click the X to quit it crashes with a memory error.
edit: ctrl C also causes it to crash.
edit: ctrl C also causes it to crash.
Code: Select all
the instruction at '0x0040175d' referenced memory at '0x00a04d10'. the memory could not be 'read'
click ok to terminate the program
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
-
- Romhacking God
- Posts: 922
- Joined: Wed Jul 28, 2004 11:27 pm
- Contact:
Do you have an interface design for this SPC Player?
I hope your player will have visual hardware status such as Super Jukebox. Aside from SPCTool, it's the only player that does this that I can think of and it's damn cool. I've actually even used it as crude, easy debugging for some SPC700/DSP work I did.
If you're changing the SPC file format and only your player will play it(to start anyway). You'll want to do all you can to eliminate reasons people may want to stay with the old players and format. And then of course, you'll probably want to give reason to upgrade.
Because the file format was messy doesn't hold much weight with the masses I'm sure.
I hope your player will have visual hardware status such as Super Jukebox. Aside from SPCTool, it's the only player that does this that I can think of and it's damn cool. I've actually even used it as crude, easy debugging for some SPC700/DSP work I did.
If you're changing the SPC file format and only your player will play it(to start anyway). You'll want to do all you can to eliminate reasons people may want to stay with the old players and format. And then of course, you'll probably want to give reason to upgrade.
Because the file format was messy doesn't hold much weight with the masses I'm sure.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
Would be fine with me though. >_<Nightcrawler wrote:Because the file format was messy doesn't hold much weight with the masses I'm sure.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Audacious Media Player has the new SPC sound core in the audacious-plugins SVN (not the main audacious SVN).
what do you mean the wrapping of SPC's?Blasingame wrote:In the new release of Winamp, there are problems with the wrapping of SPCs if you are using SPCamp. the fix for this is found here: http://nunzioweb.com/daz/game_emulation ... n_v0_4.exe
edit: woulda been better if you linked to http://forums.winamp.com/showthread.php ... id=1873455 instead of just a direct link to the EXE file.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64