Would forcing Anisophic filtering on Zsnes (or any emulator) result in a better/clearer/sharper picture?
Would it have the opposite effect and actually make things look blurry? Or would it have no effect at all.
Thank all for any help.
Forcing AF in nvidia settings on Zsnes...
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Forcing AF in nvidia settings on Zsnes...
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Anisotropic filtering is applied when a (part of a) texture is scaled back to a point where each texel occupies less than the area of an onscreen pixel. Obviously this never happens in any 2D emulators.
Last edited by blackmyst on Thu Jun 21, 2007 6:14 pm, edited 1 time in total.
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It happens rather frequently with mode7 zoomouts. But meh.blackmyst wrote:Anisotropic filtering is applied when a (part of a) texture is scaled back to a point where each texel occupies less than the area of an onscreen pixel. Obviously this never happens in any 2D emulators.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Well I can see some people wanting AF for HLE-reproduced mode7 effects, really.
Even I like how a simple bilinear filter makes it look in snes9x.
Anyway that requires some HLE, since if you remain true to the hardware the ppus deal with which pixels appear and which don't, which makes AF moot, as you say.
Even I like how a simple bilinear filter makes it look in snes9x.
Anyway that requires some HLE, since if you remain true to the hardware the ppus deal with which pixels appear and which don't, which makes AF moot, as you say.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)