GameSpecificInput

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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theboy_181
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Joined: Fri Aug 24, 2007 6:53 pm

GameSpecificInput

Post by theboy_181 »

Can somebody please explain how to use this feature to me? (GameSpecificInput)

how to edit each game and where the cfg is saved for each game?


Thanks..
Deathlike2
ZSNES Developer
ZSNES Developer
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Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

It is not really that complicated (seriously, read the docs first).

When you enable the option... on the next game load, a new file is created with the .inp extension. It is simply a text file with all the basic cfg stuff stored. These game cfg profiles are created/loaded when the game is loaded. The data is saved in the Save directory (and if not available, the ROM directory, IIRC).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
theboy_181
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Post by theboy_181 »

I have been reading the Doc's ..

I think what im trying to find out is can you set the keys for a game without a mouse installed? if so how?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

theboy_181 wrote:I have been reading the Doc's ..

I think what im trying to find out is can you set the keys for a game without a mouse installed? if so how?
You realistically can't unless you figure out the scancodes for your keyboard. If you do know the scancodes, edit zinput.cfg.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
theboy_181
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Post by theboy_181 »

Thank you,

Thats what I thought. .



You guys are all really great...!!!


Jason
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