CPU usage is 100% while in User Interface
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CPU usage is 100% while in User Interface
CPU usage is 100% while in User Interface, but while a SNES game is being played it is usually under 5% in a 1800MHz CPU.
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Is this really a problem ?illegal eagle wrote:This is a known problem.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Of course it is, I have a great need to have ZSNES running in the background inside the GUI. When I do that, I can't rip DVDs or burn CDs anymoregrinvader wrote:Is this really a problem ?illegal eagle wrote:This is a known problem.

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Locksmith of Hyrule
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Hey grinvader, where in the Good Lord's name did you get that 3-d Mr. Green emoticon 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Shake Shake Prinny
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For the 4th time, I got it when we went to the other forum where this retard posted a pic with his credit card # and expiration date.
I also took <retard smiley> and <double fucktard smiley> from these forums.
I used hq4x on the latter to make <huge double fucktard smiley>.
Edit: smileys removed to preserve TC's mental sanity.
I also took <retard smiley> and <double fucktard smiley> from these forums.
I used hq4x on the latter to make <huge double fucktard smiley>.
Edit: smileys removed to preserve TC's mental sanity.
Last edited by grinvader on Thu Oct 21, 2004 3:35 pm, edited 1 time in total.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Hero of Time
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Wow, that guy sure is stupid.grinvader wrote:For the 4th time, I got it when we went to the other forum where this retard posted a pic with his credit card # and expiration date.
I also took <retard smiley> and <double fucktard smiley> from these forums.
I used hq4x on the latter to make <huge double fucktard smiley>.
Edit: removed smileys to preserve TC's mental sanity.
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- Locksmith of Hyrule
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Oh, ok, Sorry grinvader.grinvader wrote:For the 4th time, I got it when we went to the other forum where this retard posted a pic with his credit card # and expiration date.
I also took <image> and <image> from these forums.
I used hq4x on the latter to make <image>.
PS: Pics were taken out of the quote, to conserve grin's bandwidth.

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Browsers have a cache.
Anyway, yeah it's not a problem, more an annoyance.
Anyway, yeah it's not a problem, more an annoyance.
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MOST IRRITATING EMOTICONS EVER
FireKnight:I'm pretty sure a 1KG 24k gold brick costs less than that.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
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- Romhacking God
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Does anyone know why this problem happens?
I would have to guess being that the GUI is in assembly, there is a GUI loop that constantly runs sucking up all the CPU resources.
Using a windows based GUI or something to that effect relinquishes processor control to teh OS when it doesn't need it.
I would think that might be a bit hard to fix in ZSNES without a new GUI. I'm not sure how you would go about doing that in assembly.
The GUI drawing code could be run off a timer or some other event based item and only updated x number of times per second.
I would have to guess being that the GUI is in assembly, there is a GUI loop that constantly runs sucking up all the CPU resources.
Using a windows based GUI or something to that effect relinquishes processor control to teh OS when it doesn't need it.
I would think that might be a bit hard to fix in ZSNES without a new GUI. I'm not sure how you would go about doing that in assembly.
The GUI drawing code could be run off a timer or some other event based item and only updated x number of times per second.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
I should imagine using 100% of the CPU is not ideal for the battery life of a laptop.
Edit: although this only happens in the GUI, so may not matter too much. Some emulators such as Gens take up 100% during gameplay as well, so I suppose it's not so much of a big deal.
Edit: although this only happens in the GUI, so may not matter too much. Some emulators such as Gens take up 100% during gameplay as well, so I suppose it's not so much of a big deal.
Last edited by Clements on Thu Oct 21, 2004 1:46 pm, edited 1 time in total.
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Or you could just use a more recent version which no longer guzzles CPU in the GUI.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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SDL.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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1- took a screenshot of Nightcrawler's quadruple-posting
2- deleted the extra posts

2- deleted the extra posts

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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I was having major connection issues this morning. I clicked 'submit' and it died and timed out each time. Apparently the board got my data though, i just never got anything back from it.. Sorry.grinvader wrote:1- took a screenshot of Nightcrawler's quadruple-posting
2- deleted the extra posts
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
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Happening to me too lately.
Had 7 posts a week or two back.
Had 7 posts a week or two back.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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- ZSNES Shake Shake Prinny
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I experience this problem too.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)