maybe in 24-bit color?
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maybe in 24-bit color?
I've been posting about ZSNES not being able to enter OpenGL mode for a while. I think I've figured out why. My Ubuntu is running in 24-bit color depth. I can't set it to anything else (for whatever reason) so I need to know is there any way to set ZSNES into accepting 24-bit or make it think it's in 16/32-bit mode?
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Re: maybe in 24-bit color?
NFITC1 wrote:My Ubuntu is running in 24-bit color depth. I can't set it to anything else (for whatever reason)
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Re: maybe in 24-bit color?
Oh, right. :/creaothceann wrote:NFITC1 wrote:My Ubuntu is running in 24-bit color depth. I can't set it to anything else (for whatever reason)
Driver problem?
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maybe the xorg.conf doesn't have a section for 16-bit colour? 
(or if it does it's probably commented out)

(or if it does it's probably commented out)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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I guess that's why 32 is not a choice.┌─────────────────────────────────┤ Configuring xserver-xorg ├──────────────────────────────────
│ Usually 24-bit color is desirable, but on graphics cards with limited amounts of framebuffer
│ memory, higher resolutions may be achieved at the expense of higher color depth. Also, some
│ cards support hardware 3D acceleration only for certain depths. Consult your video card
│ manual for more information.
│
│ So-called "32-bit color" is actually 24 bits of color information plus 8 bits of alpha
│ channel or simple zero padding; the X Window System can handle both. If you want either,
│ select 24 bits.
│
│ Desired default color depth in bits:
Funnily enough it's only when I try to run ZSNES in Wine that it refused to run due to color depth (I haven't yet tried playing with Wine settings). Compiling it myself for Linux works fine (except for the darn sound problems). Debian Lenny here.
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If you are even thinking of trying to run ZSNES Windows under WINE, you need to run it with 16-bit or 32-bit color depth. 8 and 24-bit will not work for you (it is intentionally coded that way).AlucardZero wrote:Funnily enough it's only when I try to run ZSNES in Wine that it refused to run due to color depth (I haven't yet tried playing with Wine settings). Compiling it myself for Linux works fine (except for the darn sound problems). Debian Lenny here.
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Re: maybe in 24-bit color?
Unrelated.NFITC1 wrote:I've been posting about ZSNES not being able to enter OpenGL mode for a while. I think I've figured out why. My Ubuntu is running in 24-bit color depth. I can't set it to anything else (for whatever reason) so I need to know is there any way to set ZSNES into accepting 24-bit or make it think it's in 16/32-bit mode?
Not being able to use OpenGL could be due to bad permissions, bad OGL libraries, and stuff like that.
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I was thinking of trying it just to see if it was any better. I didn't get very farDeathlike2 wrote:If you are even thinking of trying to run ZSNES Windows under WINE, you need to run it with 16-bit or 32-bit color depth. 8 and 24-bit will not work for you (it is intentionally coded that way).

Eagerly and patiently awaiting the next version.
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Yes, when compiling in release mode.NFITC1 wrote:I run this as super user with the same results. I haven't tried COMPILING as the super user though.... let me try that real quick...(although compiling isn't a quick thing.... Is it usual for newg162.asm to take several minutes to compile?)
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...