OpenGL/D3D patch for Shadow Warriors, Blood & Duke Nukem

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ST Dragon
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OpenGL/D3D patch for Shadow Warriors, Blood & Duke Nukem

Post by ST Dragon »

Hello,
Is there a working OpenGL / D3D WinXP patch for Shadow Warriors, Blood & Duke Nukem 3D I could use to play and enhance the graphics? All 3 are supposed to be using the same old 3D engine.

Thanks in advance.
Clements
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Post by Clements »

For Duke Nukem 3D, there is EDuke32.

http://eduke32.com/
mudlord
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Post by mudlord »

I'd say stick with Clements's suggestion of EDuke32.

The EDuke32 OpenGL renderer was programmed by the original Build engine coder, and so it should be more then enough. Plus, that particular port supports hires models and textures. :wink:
powerspike
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Post by powerspike »

For shadow warrior use JonoF's port. As for blood the souce code was never released. Last I heard Atari had the source code, but I doubt they'll ever release it. The closest you'd probably ever get is a remake called Transfusion using the Dark Places Quake Engine. Too bad it has no single player support only Multi-player.

Shadow Warrior:
http://jonof.id.au/?p=jfsw

Blood Transfusion:
http://www.transfusion-game.com/

Edit: You could run Blood using the Glide patch with a modified version of dosbox that supports a Voodoo video card or Glide Wrapper. Of coarse you're running it in an emulator so you're going to need a fast system. Personally I don't like the Glide patch though since it takes out the 3D Voxel Sprites. They were used for various static objects and weapon pick ups. I guess it was too much of a pain in the ass to use them for animation.

http://www.si-gamer.net/gulikoza/
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