New cheat features.
Moderator: ZSNES Mods
New cheat features.
This is a feature request for a new cheat interface.
Would it be possible to add support for lists,ranges,bitfields in the cheats section?
This is just an example:
List example:
In mario: You can be small/big/fire man/tail/etc. You could enter a code where you could select the item from a list instead of entering multiple items and turning them on and off.
eg: L-1-123456-Small:01-Big:02:Fire:03:Tail:04
L = List
1 = 1 byte
123456 = Location
Small:01-Big:02:Fire:03:Tail:04 - name:value pairs so when I change I can select from a list
Bitfield example:
B-1-123456-Silence:Sleep:?:...
B = Bitfield
1 = 1 byte
123456 = Location
Silence:Sleep:?:... = List of name for the bits. To change I can turn certain items on or off.
I think this would be a nice feature to have.
Would it be possible to add support for lists,ranges,bitfields in the cheats section?
This is just an example:
List example:
In mario: You can be small/big/fire man/tail/etc. You could enter a code where you could select the item from a list instead of entering multiple items and turning them on and off.
eg: L-1-123456-Small:01-Big:02:Fire:03:Tail:04
L = List
1 = 1 byte
123456 = Location
Small:01-Big:02:Fire:03:Tail:04 - name:value pairs so when I change I can select from a list
Bitfield example:
B-1-123456-Silence:Sleep:?:...
B = Bitfield
1 = 1 byte
123456 = Location
Silence:Sleep:?:... = List of name for the bits. To change I can turn certain items on or off.
I think this would be a nice feature to have.
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- Savestate Pimp
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You could learn a programming language and code a *.cht front-end tool that includes these features. Might be faster...
IIRC two new front-ends were created not long ago. (sp?)

IIRC two new front-ends were created not long ago. (sp?)
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
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- Nebulous Bastard
- Posts: 57
- Joined: Thu Jul 29, 2004 8:56 am
- Location: Prince George, BC
I'm with you there, cheat codes are useful with making in-depth FAQs, but well, this cheating theme was already discussed on the Dejap forum.Ichinisan wrote:But hacking them serves a greater purpose than just cheating...
I'm replying to this thread because I thought of a cheat feature and posting another thread would be excessive I guess.
I don't know if this is feasible... but what about a "View" feature to directly look at a memory address or a range of addresses? it would be useful when tracking down how an address change when you aren't totally sure of what it will do, or when you want to limit the values within a range which is thought to control a set of variables (something like stats in RPGs).
What do you think? well, only if it wouldn't be too complex due to the ASM...
I'll tell you the meaning of life: It's not to live, but to die
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- ZSNES Shake Shake Prinny
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- Location: PAL50, dood !
You can already do it.Shogetsu wrote:I don't know if this is feasible... but what about a "View" feature to directly look at a memory address
Example: You want to check what's in 7e0acb:??
-> Just add a code like 7e0acb:00. The 'previous value' is the thing you want. Then delete the code before quitting the GUI.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I know, in fact that's how I'm currently making it, but well, maybe there could be a way to do it faster, without having to select the add cheat menu and typing each time the address.grinvader wrote:You can already do it.Shogetsu wrote:I don't know if this is feasible... but what about a "View" feature to directly look at a memory address
Example: You want to check what's in 7e0acb:??
-> Just add a code like 7e0acb:00. The 'previous value' is the thing you want. Then delete the code before quitting the GUI.
I'll tell you the meaning of life: It's not to live, but to die
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- Savestate Pimp
- Posts: 129
- Joined: Thu Jul 29, 2004 2:15 pm
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If you've learned a programming language:
1. create a savestate
2. examine it
It should be easy if you know the location of the WRAM.
1. create a savestate
2. examine it
It should be easy if you know the location of the WRAM.
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
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- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
I have an even better way to get bytes.
At every given moment while playing a game; go to the GUI, Cheat->Search.
Ask '1 Byte', Hex, exact or comparative searchs, click start. Then click View.
Ta-da !!
All bytes' values from 7e0000: to 7fffff:
At every given moment while playing a game; go to the GUI, Cheat->Search.
Ask '1 Byte', Hex, exact or comparative searchs, click start. Then click View.
Ta-da !!
All bytes' values from 7e0000: to 7fffff:
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)