Pressure sensitive game on DS?

Place to talk about all that new hardware and decaying software you have.

Moderator: General Mods

Post Reply
Snark
Trooper
Posts: 376
Joined: Tue Oct 31, 2006 7:17 pm

Pressure sensitive game on DS?

Post by Snark »

I just tried a paint application NDS homebrew Colors! and was surprised to discover the NDS touchscreen is actually pressure sensitive. I say "surprised" because I'm not aware of any commercial games that support that.

So does any of you knows of any commercial games that makes use of this feature?


The "Color!" program is very simple yet extremely well done btw. Afaik, it doesn't have any fancy features found in any modern paint apps (like clone, shape tools etc) it's basically just brush strokes and not much else, so for those that actually know how to draw (unlike me) it might be interesting.
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Post by blackmyst »

I think it's not used in commercial apps because it's probably just a hack. It doesn't work very well compared to actual drawing tablets, it feels imprecise, unresponsive yet oversensitive.

That said, I -was- amazed when I first tried it. It's better than no pressure sensitivity at all.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Snark
Trooper
Posts: 376
Joined: Tue Oct 31, 2006 7:17 pm

Post by Snark »

blackmyst wrote:I think it's not used in commercial apps because it's probably just a hack. It doesn't work very well compared to actual drawing tablets, it feels imprecise, unresponsive yet oversensitive.

That said, I -was- amazed when I first tried it. It's better than no pressure sensitivity at all.
It might not be as precise as the real drawing tablets for PCs but I thought it was fairly responsive and worked well. You can "calibrate" the sensitivity in the options btw. Something close to 250 for light and around 100-120 for hard works for me.

It just seem weird Nintendo never exploited it.edit:*Thinking about it maybe they just didn't want people applying too much "forces" and break the thing.
corronchilejano
Transmutation Specialist
Posts: 724
Joined: Tue Feb 08, 2005 5:17 pm
Location: Colombia (and no, not on the jungle)
Contact:

Post by corronchilejano »

Think of the dating games that could explit this... although probably it already exists in the darkest parts of Japan.

Seriously now, Id love to try this.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Gil_Hamilton
Buzzkill Gil
Posts: 4295
Joined: Wed Jan 12, 2005 7:14 pm

Post by Gil_Hamilton »

I remember when the DS was new, they were talking it up. If I recall, they were promising a pressure-sensitive Mario Paint. We can see how far that went.



I think SNK/Capcom Cardfighters Clash DS makes use of pressure.
Not sure, though. And I'm too poissed at SNK USA to boot it and check.
PHoNyMiKe
Retrosexual
Posts: 1011
Joined: Wed Jul 28, 2004 2:09 am
Location: Rapture

Post by PHoNyMiKe »

capcom puzzle fighters was kick ass, so snk card fighters must be just like it. I just played it for like 20 minutes. it's complicated as fuck. it's like pokemon on steroids mixed with crack and a deck of cards. I experienced no pressure sensitivity, only severe pain.
[url=http://www.alexchiu.com/affiliates/clickthru.cgi?id=phonymike]ultimate immortality[/url]
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,zsnes,white,purple.png[/img][/url]
Gil_Hamilton
Buzzkill Gil
Posts: 4295
Joined: Wed Jan 12, 2005 7:14 pm

Post by Gil_Hamilton »

PHoNyMiKe wrote:capcom puzzle fighters was kick ass, so snk card fighters must be just like it. I just played it for like 20 minutes. it's complicated as fuck. it's like pokemon on steroids mixed with crack and a deck of cards. I experienced no pressure sensitivity, only severe pain.
It's A. not as fun as the original NeoGeo Pocket version(which was exploitable as fuck, but stupidly fun), and B. got a game-killing bug about 3/4s through that makes it impossible to clear the "second quest."
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Post by blackmyst »

Gil_Hamilton wrote:I remember when the DS was new, they were talking it up.

What, really? I don't remember that at all. Aren't you just remembering the hype building for the touch sensitive screen, period?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

Gil_Hamilton wrote:
PHoNyMiKe wrote:capcom puzzle fighters was kick ass, so snk card fighters must be just like it. I just played it for like 20 minutes. it's complicated as fuck. it's like pokemon on steroids mixed with crack and a deck of cards. I experienced no pressure sensitivity, only severe pain.
It's A. not as fun as the original NeoGeo Pocket version(which was exploitable as fuck, but stupidly fun), and B. got a game-killing bug about 3/4s through that makes it impossible to clear the "second quest."
Couldn't you send in your game to SNK for a fixed copy?
Try out CCleaner and other free software at Piriform
Image
Gil_Hamilton
Buzzkill Gil
Posts: 4295
Joined: Wed Jan 12, 2005 7:14 pm

Post by Gil_Hamilton »

blackmyst wrote:
Gil_Hamilton wrote:I remember when the DS was new, they were talking it up.

What, really? I don't remember that at all. Aren't you just remembering the hype building for the touch sensitive screen, period?
I explicitly remember a cited example of a Mario-Paint-style game where you could "carve stone", and the harder you pressed, the deeper it would carve.

snkcube wrote: Couldn't you send in your game to SNK for a fixed copy?
If the exchange program wasn't over by the time I found out I had a bad copy... which I was unaware was 100% since ALL retail copies were bugged.
Post Reply