Tip for NTSC-filter fans!
Moderator: ZSNES Mods
Tip for NTSC-filter fans!
I guess I'm not the only one loving the NTSC-filter with the RGB-preset (RGB-SCART FTW). So here's a tip on how to make ZSNES save the RGB-preset:
After you clicked the RGB-button, go the the "ADV NTSC" tab and change Bleed to -100% (the preset sets bleeding to -100% but sets the Bleed-slider to 0%, so the wrong value gets saved when you exit ZSNES, minor bug but was kinda hard to figure out what caused it).
Just remember if you click the RGB-button again for some reason you have to also change the slider again.
After you clicked the RGB-button, go the the "ADV NTSC" tab and change Bleed to -100% (the preset sets bleeding to -100% but sets the Bleed-slider to 0%, so the wrong value gets saved when you exit ZSNES, minor bug but was kinda hard to figure out what caused it).
Just remember if you click the RGB-button again for some reason you have to also change the slider again.
I think you are the only one. Or one of the few. Seeing how the RGB mode in the NTSC filter looks identical to just using the scanline filter. This defeats the entire point, don't you think?
In fact, do you even know what the NTSC filter is for?
In fact, do you even know what the NTSC filter is for?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
I wouldn't say IDENTICAL, but you are almost right, it's pretty darn close, and if you drag the resolution-slider up to 100% i can't see any difference at all.blackmyst wrote:I think you are the only one. Or one of the few. Seeing how the RGB mode in the NTSC filter looks identical to just using the scanline filter. This defeats the entire point, don't you think?
It is for emulating an NTSC-TV, and not necessarily an old crappy one.blackmyst wrote:In fact, do you even know what the NTSC filter is for?
Spot on, I don't really use the RGB-preset unmodified, I like about -60% bleed for example, IMHO 0% is too much if you sit maybe 50cm from the monitor.blargg wrote:The NTSC filter allows more adjustments, even when doing RGB (I think it can be sharper than even the scanline filter). Use it when you want all these adjustments.
Btw, blargg, you say on your filter-website "The main benefit is color mixing", am I right to belive that color mixing = bleeding? I'm no expert here, just trying to get it as close to the real thing as possible and I got no real SNES+TV to compare with.
If that's what you really want, then take my word for it, that setting is not what you're looking for.aplsin wrote:just trying to get it as close to the real thing as possible and I got no real SNES+TV to compare with.
Same thing here. If you really want an experience as close to the real thing as possible, sitting so close to the image is not advisable.IMHO 0% is too much if you sit maybe 50cm from the monitor.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Alright, but I'm more intrested in what I AM looking for than what I'm NOT looking for.blackmyst wrote:If that's what you really want, then take my word for it, that setting is not what you're looking for.

So what should I be looking for if I want it to look like a SNES connected with RGB-SCART to a CRT SDTV?
Re: Tip for NTSC-filter fans!
Sorry for reviving an old topic.
So, I, too, am interested in making it look like a real SNES. I am somewhat confused about the best settings to use.
I are the settings I currently am using:
blargg is backing up those settings as corresponding to RGB; others, such as the OP, brings in custom values.
I am interested in simulating, through this filter, the visual feeling of an authentic snes. Are my settings appropriate? Any professional opinions?
EDIT: the game I am having in mind is Super Metroid. Following the pertinent post below, http://forum.metroidconstruction.com/in ... 172.0.html
So, I, too, am interested in making it look like a real SNES. I am somewhat confused about the best settings to use.
I are the settings I currently am using:
Code: Select all
NTSCHue=0
NTSCSat=0
NTSCCont=0
NTSCBright=0
NTSCSharp=20
NTSCGamma=0
NTSCRes=70
NTSCArt=-100
NTSCFringe=-100
NTSCBleed=-100
NTSCWarp=0
I am interested in simulating, through this filter, the visual feeling of an authentic snes. Are my settings appropriate? Any professional opinions?
EDIT: the game I am having in mind is Super Metroid. Following the pertinent post below, http://forum.metroidconstruction.com/in ... 172.0.html
Last edited by twipley on Wed Dec 22, 2010 3:20 pm, edited 1 time in total.
Re: Tip for NTSC-filter fans!
I imagine there are a lot of factors here. Between individual SNES (less important), equipment in between (Connected through VCR?) and the specific TV (most important).
So what I'm saying here is, it's entirely subjective, though I do have to note that most games are probably made with the defaults in mind, as far as bleeding and dot crawl goes, since the target audience was composite-connected NTSC televisions from the 80s and early 90s. This will also be game-by-game, though. Some may look great with the no-loss RGB setting.
So what I'm saying here is, it's entirely subjective, though I do have to note that most games are probably made with the defaults in mind, as far as bleeding and dot crawl goes, since the target audience was composite-connected NTSC televisions from the 80s and early 90s. This will also be game-by-game, though. Some may look great with the no-loss RGB setting.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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- Buzzkill Gil
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Re: Tip for NTSC-filter fans!
Personally, I use the s-video preset. Same way I hook my SNES up these days(into a freebie presentation monitor I acquired).
A little tweaking can get it >99% accurate.
A little tweaking can get it >99% accurate.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.