Sweet ass atari mockups of newer games

Feel free to discuss anything gaming related.

Moderator: General Mods

Post Reply
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Post by Johan_H »

Pretty cool, though they don't seem to really be following restrictions. I'm pretty sure Atari 2600 sprites can't have more than one color/line for example.

I like these better.

EDIT: I just realized that it might have been common to "spice up" the screens for the package, as was done with some NES game carts.
EDIT2: LOL filter. When was this implemented?
Last edited by Johan_H on Wed Sep 17, 2008 6:17 am, edited 3 times in total.
Rashidi
Trooper
Posts: 515
Joined: Fri Aug 18, 2006 2:45 pm

Post by Rashidi »

somehow it more like CGA-ized games though
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

CGA did have only 4 colours, heh.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
casualsax3
Veteran
Posts: 743
Joined: Tue Aug 10, 2004 4:38 pm

Post by casualsax3 »

Johan_H wrote:Pretty cool, though they don't seem to really be following restrictions. I'm pretty sure Atari 2600 sprites can't have more than one color/line for example.

EDIT: I just realized that it might have been common to "mexican up" the screens for the package, as was done with some NES games carts.


I like these better.
This Odin Sphere one is baddass:
Image
sweener2001
Inmate
Posts: 1751
Joined: Mon Dec 06, 2004 7:47 am
Location: WA

Post by sweener2001 »

i enjoy the bioshock one
[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
Post Reply