Is anyone waiting on Chrono Trigger DS?
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Is anyone waiting on Chrono Trigger DS?
I know its pretty much going to be the same CT that was released on the snes, but is anyone waiting for it?
For some reason I am, but maybe just for nostalgia sake.
For some reason I am, but maybe just for nostalgia sake.
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Glad they're not porting to the GBA...the DS has better sound, anyway. Then there's the Colosseum Mode where monsters fight each other. Either way, reminds me of reading something back in 2003 in EGM, not sure what month, but they mentioned in Japan that Square Enix (?) did a poll to see what games people would like to be remade and they mentioned FFIV, FFV, FFVI, etc. Do you find it odd that they've now ported FFIV, V and VI to the GBA and now they're porting CT to the DS? Coincidence?
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Re: Is anyone waiting on Chrono Trigger DS?
I already have an Snes and the SFamicom cart so.. no :/SquareHead wrote:I know its pretty much going to be the same CT that was released on the snes, but is anyone waiting for it?
I'm personally waiting for the new Castlevania on DS that's coming out in less than two weeks...*does the Homer Simpson drooling*
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The DS has a smaller pixel resolution (horizontally, that is) than that of a normal resolution that the snes would output. So, a cropped image while playing CT? I suppose they would make up for it with the whole widescreen aspect ratio of the screen, that and the DS has TWO screens, where one is a touchpad; but really, touchpad to play CT?
A few extra dungeons, tacked-on useless extra features and whatnot are not worth 30 of my british pounds, thank you.
I'd much rather play CT on my linux machine, using bsnes.
A few extra dungeons, tacked-on useless extra features and whatnot are not worth 30 of my british pounds, thank you.
I'd much rather play CT on my linux machine, using bsnes.
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The DS should be powerful enough for rescaling...Franky wrote:The DS has a smaller pixel resolution (horizontally, that is) than that of a normal resolution that the snes would output. So, a cropped image while playing CT?
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"Cropped" SNES graphics were fine on the GBA, let alone the DS.Franky wrote:The DS has a smaller pixel resolution (horizontally, that is) than that of a normal resolution that the snes would output. So, a cropped image while playing CT?
Rescaling? From 256x224 to 256x190? Are you insane?creaothceann wrote:The DS should be powerful enough for rescaling...
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There is one thing going for the DS.blackmyst wrote:"Cropped" SNES graphics were fine on the GBA, let alone the DS.Franky wrote:The DS has a smaller pixel resolution (horizontally, that is) than that of a normal resolution that the snes would output. So, a cropped image while playing CT?
Rescaling? From 256x224 to 256x190? Are you insane?creaothceann wrote:The DS should be powerful enough for rescaling...

Edit: Besides, I'd want to bitchslap the boatload of you that has a request to "fix" or "remove the cropping" the SNES version.
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Remember that the 256x224 are stretched by the TV to a 4:3 ratio. 256/192 is also 4/3.blackmyst wrote:Rescaling? From 256x224 to 256x190?creaothceann wrote:The DS should be powerful enough for rescaling...
A sharpening filter applied afterwards to the text boxes (or the entire screen) would probably help, too.
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creaothceann wrote:Remember that the 256x224 are stretched by the TV to a 4:3 ratio. 256/192 is also 4/3.blackmyst wrote:Rescaling? From 256x224 to 256x190?creaothceann wrote:The DS should be powerful enough for rescaling...
A sharpening filter applied afterwards to the text boxes (or the entire screen) would probably help, too.
Ok, so it's clear that you don't really know what you're talking about.

The TV does an analogue stretch. The image is still 256x224, and every one of those pixels appears as sharp as it would at any other stretch ratio.
The way the TV does it, it's like an elastic band. On the DS' LCD screen though, mapping an image of 256x224 to a screen with a digitally set resolution of 256x192 would be like trying to put 10 apples into 8 boxes. Not gonna be pretty. It's completely incomparable.
And... a sharpening filter? 60 times a second? You do know what kind of processors you're dealing with here, right?
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Horizontal stretching (the "elastic band" effect) is not needed, only vertical stretching.

Yes, maybe not 100% pretty, but still readable.

Yes, maybe not 100% pretty, but still readable.
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