Should I be using the WIP builds?
Moderator: ZSNES Mods
Should I be using the WIP builds?
Hi all,
I'm new here, and was wondering if the WIP builds were stable enough that I should be using them. Currently, I'm using version 1.36 since it was the last official build that I know of. Thanks.
I'm new here, and was wondering if the WIP builds were stable enough that I should be using them. Currently, I'm using version 1.36 since it was the last official build that I know of. Thanks.
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Do you use the "development" version of all your software? Personally, I would shy away from it too if I didn't know better.Agozer wrote:You shouldn't be asking this question... Of course you should, no doubt about it.
The newest WIP is "lightyears" ahead of 1.36
It would be nice if Radio or _Demo_ or whoever controls the zsnes.com site to place a recommendation in favor of the WIPs. The 1.36 version is marked the latest version.
It IS a question a newbie might ask, and I don't think he should be begrudged for it.
Maybe there should be a board sticky faq that covers issues such as these, since the website is quietly rotting.
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There isjdratlif wrote: Maybe there should be a board sticky faq that covers issues such as these

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I'm thinking more of a general FAQ on this board. That just tells you a new WIP version exists.
It also doesn't really make a recommendation that you use the WIP over the "latest release" on zsnes.com, which I think it should.
A larger question. When two branches of a program exist, let's call them release and development, which one do you grab? Release, or development?
I go for the release branch, unless I have information telling me I need the development for some reason. I wager most people are like me in this regard, but maybe not.
Just a thought...
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Someone should update the damn ZSNES site. This problem has been plauging everyone for the past few years now.
Either release an official version or stick a WIP version ink on the ZSNES site. This is rediculous. What's so hard about slapping on a version number and releasing it? It's been 2 years for gods sake. You can't tell me it's not stable enough. It works much better than 1.36 ever could hope.
Either release an official version or stick a WIP version ink on the ZSNES site. This is rediculous. What's so hard about slapping on a version number and releasing it? It's been 2 years for gods sake. You can't tell me it's not stable enough. It works much better than 1.36 ever could hope.
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And this is exactly why we need to release somthing. The current official release is several years old now. I say when the glaring bugs in the WIP are addressed (SuperFX), there should be a release. Of course, i have no say in the matter, so ill just sit here quietly now. 
-ipher

-ipher
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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No?jdratlif wrote:
It also doesn't really make a recommendation that you use the WIP over the "latest release" on zsnes.com, which I think it should.
Nach wrote: The WIPs are signifigantly improved over v1.36
Some exciting recent enhancements include (but not limited to) DSP-2 support (Dungeon Master), Seta 10 support (F1 ROC 2), and Sufami Turbo support (~15 games).
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No, but it's different with emulators. Any progress compared to the old versions of an emulator is good in my book, so I gladly use these publicly released "development" versions.jdratlif wrote:Do you use the "development" version of all your software? Personally, I would shy away from it too if I didn't know better.Agozer wrote:You shouldn't be asking this question... Of course you should, no doubt about it.
The newest WIP is "lightyears" ahead of 1.36
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I don't see that as an recommendation of the WIP over the stable. I see that as a progress report.Nach wrote:No?jdratlif wrote:
It also doesn't really make a recommendation that you use the WIP over the "latest release" on zsnes.com, which I think it should.
Nach wrote: The WIPs are signifigantly improved over v1.36
Some exciting recent enhancements include (but not limited to) DSP-2 support (Dungeon Master), Seta 10 support (F1 ROC 2), and Sufami Turbo support (~15 games).
The whole name WIP just reinforces that for me. It basically says, this isn't ready to be a release, but if you're feeling lucky, by all means.
I know this is entirely untrue. I'm just saying I don't think development versions are very trusted in general. The only (explicit) recommendation I have seen is by the users of this forum. Zophar.net has the WIP versions, but it puts them AFTER the 1.36 version. What is the message here?
I want something along these lines.
"The last release 1.36 is (severely) outdated and it is highly recommended you try the current WIP version instead".
I would like to see a board sticky faq, entitled something like "ZSNES FAQ: READ THIS FIRST". It can have forum rules (not that anyone reads those anyways, but you can quote it as you're locking the thread), zsnes questions like the WIP versions or common game problems (most reported bug faq and so on).
Would also be nice if the zsnes.com site would reflect the age of 1.36 and make an explicit recommendation.
Just my two cents of course.
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Maybe it is different with emulators, considering they are almost always "beta software", but I still think people balk at the word development, especially when they see another link that says release.Agozer wrote:No, but it's different with emulators. Any progress compared to the old versions of an emulator is good in my book, so I gladly use these publicly released "development" versions.jdratlif wrote:Do you use the "development" version of all your software? Personally, I would shy away from it too if I didn't know better.Agozer wrote:You shouldn't be asking this question... Of course you should, no doubt about it.
The newest WIP is "lightyears" ahead of 1.36
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You're right. I think it's only natural to go with the official releases, instead of the so-called betas... but yeah, I've always used emulator WIPs if there is one available.jdratlif wrote:but I still think people balk at the word development, especially when they see another link that says release.
Last edited by Agozer on Thu Nov 04, 2004 6:10 pm, edited 1 time in total.
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Not to go off topic, but what is Sufami Turbo? I've never heard of it.Nach wrote: Sufami Turbo support (~15 games).
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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I can't honestly say always use the WIPs over ZSNES, because it was just a week ago that I screwed up saving of SRAM to a file in the process of improving the handling of SFX SRAM. There is an inherent risk in WIPs due to them not being thoroughly tested.jdratlif wrote: The whole name WIP just reinforces that for me. It basically says, this isn't ready to be a release, but if you're feeling lucky, by all means.
I know this is entirely untrue. I'm just saying I don't think development versions are very trusted in general. The only (explicit) recommendation I have seen is by the users of this forum. Zophar.net has the WIP versions, but it puts them AFTER the 1.36 version. What is the message here?
In general though, the WIPs are highly superior. Just look at how much better sound, special chip support, graphic pack support, ROM loadup, snapshots and other things are since v1.36.
About releasing already. I can see people complaining about SRAM Path in the GUI which is currently a dummy option, and I just haven't had the patience, time or motivation to work on it.
We also need the the documentation updated. So other than that, I really wish we could release already.
About trusting development versions, here's my take.
If I'm working on a project, I definitly use the development version, which I think is obvious.
In NSRT for example, development versions are usually so good they put the previous release to shame. There just usually is a bug waiting to be found in one of the new features which means can't release without having a few people test first.
Even in projects I haven't worked on, most of the time once the project had at least one stable release development versions are pretty stable except for the new stuff. The only exception I know is GNU programs, for some reason their development versions sometimes have the most basic stuff not working.
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Others can give you more info, but if you want to know from what you have, any game that NSRT renames ending with .st is from the Sufami Turbo.adventure_of_link wrote:Not to go off topic, but what is Sufami Turbo? I've never heard of it.Nach wrote: Sufami Turbo support (~15 games).
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The Sufami turbo is a device that lets the Super Famicom use 2 mini-cartridges. If they are compatible, the one in the second slot can open a secret feature in the cart on the slot 1. Look in SnesCentral for more info.adventure_of_link wrote:Not to go off topic, but what is Sufami Turbo? I've never heard of it.Nach wrote: Sufami Turbo support (~15 games).
B R O K E N .
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Alright, thanks Nach and mexandrew.

Ahh, so that's why I've never heard of itmexandrew wrote:The Sufami turbo is a device that lets the Super Famicom use 2 mini-cartridges. If they are compatible, the one in the second slot can open a secret feature in the cart on the slot 1. Look in SnesCentral for more info.

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.