Free Radical is no more

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snkcube
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Free Radical is no more

Post by snkcube »

http://kotaku.com/5113037/free-radical-shuts-down

There goes any new TimeSplitters games.
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Panzer88
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Post by Panzer88 »

:o :o :o

the legendz that rose from the N64 FPSs are no more?!?!?!?!?!
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Joe Camacho
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Post by Joe Camacho »

NOOOOOOOOOOOOOOOOOOOOOOO!

Oh well, I still have TS2 and TS3.
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casualsax3
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Post by casualsax3 »

That really sucks.
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Post by whicker »

I figured it would happen.
Ran out of ideas more than money, I'd think.

Ahh well, maybe Graeme Norgate can join some other awesome project. That or go back to being a bank teller.
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Post by snkcube »

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Joe Camacho
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Post by Joe Camacho »

YEEEEEEEEEESSSSSS!
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Panzer88
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Post by Panzer88 »

there's always hope, *sniffle* *sniffle* Here's hoping it's quality stuff.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
snkcube
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Post by snkcube »

http://kotaku.com/5145829/crytek-buys-free-radical

Crytek now owns Free Radical. Any thoughts?
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sweener2001
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Post by sweener2001 »

timesplitters on cryengine?
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Panzer88
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Post by Panzer88 »

what an odd turn of events.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Gil_Hamilton
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Post by Gil_Hamilton »

snkcube wrote:http://kotaku.com/5145829/crytek-buys-free-radical

Crytek now owns Free Radical. Any thoughts?
How much of the talent is still there?
snkcube
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Post by snkcube »

Gil_Hamilton wrote:
snkcube wrote:http://kotaku.com/5145829/crytek-buys-free-radical

Crytek now owns Free Radical. Any thoughts?
How much of the talent is still there?
There doesn't seem to be many left. The founder set up his own company and twenty FRD folks are working there now. It's all sounding like Rare to me.
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Panzer88
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Post by Panzer88 »

the question is where are these new companies like the old people from RARE and this group from Free Radical?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
sweener2001
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Post by sweener2001 »

so they just formed up their own company a couple months ago and are supposed to have pooped a game out already?

i don't know enough about the people who left rare to comment on them
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Post by Gil_Hamilton »

sweener2001 wrote:so they just formed up their own company a couple months ago and are supposed to have pooped a game out already?

i don't know enough about the people who left rare to comment on them
Platinum Games(where all Capcom's talent went) was formed in 2006 and hasn't got a game out yet.
...
Which says a lot about what it takes to make a game these days, I guess.
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Post by snkcube »

Their first game (MadWorld) will be out in a month.

Edit: http://kotaku.com/5146707/rip-free-radi ... ame-change

Free Radical is now called Crytek UK. Not really a surprise as this is a common practice for acquisitions.
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h4tred

Post by h4tred »

Crytek now owns Free Radical. Any thoughts?
Lame.
Free Radical is now called Crytek UK. Not really a surprise as this is a common practice for acquisitions.
Even more lame. :(
i don't know enough about the people who left rare to comment on them
Think about the group in Rare who made Perfect Dark and Goldeneye 007 and you get your answer.
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Post by Panzer88 »

h4tred he doesn't mean free radical, he means the people who left RARE recently like the founders etc.

also the former members of free radical did do goldeneye but not perfect dark, perfect dark was released in 2000 and free radical had already left and been formed early 1999 IIRC.

EDIT:

from wikipedia
wikipedia wrote:Martin Hollis was involved with Perfect Dark for the first fourteen months of its three-year development, during which progress was slow. David Doak left at the end of 1998, and Steve Ellis soon after, to form Free Radical Design. What followed by those remaining on the project was a comprehensive re-design of the game (the story and characters being the main items kept intact). Hollis stated that he was impressed by the comprehensive range of multiplayer options, saying "what a vast array of features I never planned". Doak, however, remarked, "GoldenEye pretty much exhausted the performance of the machine. It was hard to push it further. Perfect Dark had some good ideas but was dog slow."
so some of them were involved with some of the process but not all of it.

basically it was retooled after they left.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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