delayed jump for super mario word
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delayed jump for super mario word
When i push the jump button it is delayed and when i hold down the run button and then try to jump it wont at all unless i let go of the run button.
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Re: delayed jump for super mario word
You're supposed to configre your keys via Config->Input, not Misc->Key Comb.alex9979 wrote:When i push the jump button it is delayed and when i hold down the run button and then try to jump it wont at all unless i let go of the run button.
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Re: delayed jump for super mario word
... you've been shooting miles from the target a lot lately, DL.
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Re: delayed jump for super mario word
I've never really had this problem exclusively (I'd have more problems with a dash jump in MMX than anything than this). Then again, it might be that the arrow keys aren't being factored in to that count perhaps (fortunately for me anyways).grinvader wrote:... you've been shooting miles from the target a lot lately, DL.
Anyways, I suggest mapping the Y or X button (it doesn't matter which) to the Shift/Alt/Control key. It should reduce the chances of hitting the keyboard limit.
Last edited by Deathlike2 on Mon Mar 09, 2009 9:29 pm, edited 2 times in total.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: delayed jump for super mario word
Deathlike2 wrote:I've never really had this problem exclusively (I'd have more problems with a dash jump in MMX than anything than this).grinvader wrote:... you've been shooting miles from the target a lot lately, DL.
Anyways, I suggest mapping the Y or X button (it doesn't matter which) to the Shift/Alt/Control key. It should reduce the chances of hitting the keyboard limit.
Thanks it worked
Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.
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franpa wrote:Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.

This was just a keyboard issue.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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well either vsync/triple buffering is too taxing and is causing the CPU to not interpret input devices in real time or the output device it self has a delay before displaying it.
the former would affect keyboards too.
the former would affect keyboards too.
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Actually, hes right vsync and TB can cause this, especially in D3D with a high D3D Prerender setting.adventure_of_link wrote:franpa wrote:Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.
This was just a keyboard issue.
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