Need old ZSNES versions
Moderator: ZSNES Mods
Looking for (really) old ZSNES versions
I've developed a passing interest in SNES ROM graphical hacking, and I am trying to get at the palette data in a number of ROMs. The issue I am having is that TileLayerPro can't read the present format of the ZST files, and snespalfind is really obtuse, doesn't come with the manual that the readme claims it does, and the author's website no longer exists.
Thus I'm stuck with no easy way to locate and load the palettes so that I can make any sense of the tile data in TLP.
So does anyone have a really old version of ZSNES from 2000 or 2001? The March 2003 which is the oldest version in ipher's doesn't seem to work either. I've tried The King of Dragons, which results in gibberish palettes that don't match any of the tilesets, and Final Fantasy 4, which imports a completely blank palette. My guess is that at some point the palette data was moved to a different offset in the ZST.
Thus I'm stuck with no easy way to locate and load the palettes so that I can make any sense of the tile data in TLP.
So does anyone have a really old version of ZSNES from 2000 or 2001? The March 2003 which is the oldest version in ipher's doesn't seem to work either. I've tried The King of Dragons, which results in gibberish palettes that don't match any of the tilesets, and Final Fantasy 4, which imports a completely blank palette. My guess is that at some point the palette data was moved to a different offset in the ZST.
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- ZSNES Developer
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http://www.zophar.net/zsnes/
maybe this? unless there too old... then maybe try the ones at www.zsnes.com
maybe this? unless there too old... then maybe try the ones at www.zsnes.com
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vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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and what was the point of making a blank post.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Buzzkill Gil
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subtle hint: VSNES FOR THE WIN!
you want palettes and graphics and all sorts of other stuff from savestates: vsnes!
you want palettes and graphics and all sorts of other stuff from savestates: vsnes!
[url=http://www.alexchiu.com/affiliates/clickthru.cgi?id=phonymike]ultimate immortality[/url]
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So you have the sigblock hack installed then?adventure_of_link wrote:and what was the point of making a blank post.

vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Thanks for the links. That old mirror at Zophar is really cool, as I've been looking for really, really, really old copies of ZSNES as well for the nostalgia factor of reliving the early days of emulation. (Also, I want to give Starfox another shot in the version before they fixed the polygon display bug. I used to be able to get up to the Rock Crusher, and with some luck, I think I could beat it.)
VSNES is interesting, although it doesn't have any editing capibility that I can see. It also won't export palettes into any format that TLP can import. (More TLP's fault for having a proprietary format) TLP might be bugged with its ZST->palette import, as the 2001 releases (concurrent with the last TLP versions) don't seem to work, either. I can manually transfer the palette data entry by entry from VSNES, which is only a little bit tedious.
As I was starting to fear though King of Dragon uses a dynamic palette, which means lots of ZSTs to capture the whole thing, and odds are that it will be impossible to edit the colors at my level of knowledge.
Ah, well. At least I have somthing now. Thanks again for the links.

Ah, well. At least I have somthing now. Thanks again for the links.
Wow.Devon_v wrote:for the nostalgia factor of reliving the early days of emulation.
You deserve a sig quote.
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
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Well yes, it doesn't have dedicated support for changing large amounts of data (tiles/tilemaps/sounds).Devon_v wrote:VSNES is interesting, although it doesn't have any editing capibility that I can see.
If you know about that format then I should be able to support it. Have you tried the formats listed in the options window?Devon_v wrote:It also won't export palettes into any format that TLP can import. (More TLP's fault for having a proprietary format)
EDIT: Nevermind, got it. Implementing it in vSNES shouldn't take long...
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Uh, thanks.Jipcy wrote: Wow.
You deserve a sig quote.

I mainly remember playing Chrono Trigger for the first time on the old DOS versions of ZSNES, back when you needed to get SciTech Display Doctor to get any decent graphics modes going. Emulation was evolving as I played. I got though most of the first visit to 600 AD without sound, played through 2300 AD before translucency, got up to the Black Omen before the clipping windows were anything close to accurate. Heck for the longest time opening the menu that switches party members crashed the game, so I had to play what I was given.
Sorry, I wasn't looking that deeply at it. It does do raw hex editing, and I like the ability to scan the different memory areas. I also didn't realize you were the author. I was speaking conversationally, not really criticizing it.creaothceann wrote:Well yes, it doesn't have dedicated support for changing large amounts of data (tiles/tilemaps/sounds).Devon_v wrote:VSNES is interesting, although it doesn't have any editing capibility that I can see.
Hey, cool, thanks a lot. I'm much better with pixel art than programming. I understand enough to work through it, but I really need programs like this to take the real hack work out of it for me.creaothceann wrote:If you know about that format then I should be able to support it. Have you tried the formats listed in the options window?Devon_v wrote:It also won't export palettes into any format that TLP can import. (More TLP's fault for having a proprietary format)
EDIT: Nevermind, got it. Implementing it in vSNES shouldn't take long...
After a bit more study, I'm really going to need VSNES for this. The King of Dragons does a lot of dynamic swapping of palettes and sprite data. There seem to be at least two palette rows that are cycled depending on what enemies are being spawned to make the game more colorful. I'm assuming that two more rows are dedicated to the player characters, and the first two seem to be dedicated to the interface and icons. The rest are apparently level dependent. It's a very effective setup. Looking at it all, I might have to pass on modding any of the enemies, but I think I can still handle the player characters.
I've rather enjoyed this look into the workings of the SNES. I knew that it used a 256 color palette with the hardware blender achieving the theoretical 32,000 colors, but it was interesting to see how it was actually broken down into 4-bit mini palettes. It's such a fascinating machine.
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You're harder core than I ever was. I got in after transparencies were implemented, but when most people still couldn't use them because they didn't have VESA2 boards.Devon_v wrote:Uh, thanks.Jipcy wrote: Wow.
You deserve a sig quote.
I mainly remember playing Chrono Trigger for the first time on the old DOS versions of ZSNES, back when you needed to get SciTech Display Doctor to get any decent graphics modes going. Emulation was evolving as I played. I got though most of the first visit to 600 AD without sound, played through 2300 AD before translucency, got up to the Black Omen before the clipping windows were anything close to accurate. Heck for the longest time opening the menu that switches party members crashed the game, so I had to play what I was given.
Never had to use SDD, though. Used S3's own upgrade TSR on my Virge, then moved to a TNT1 that was VESA2 out of the box.
Long as we're on a nostalgia kick... anyone have any r3gged sci tech display d0ctor serial numbahZ?
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Now it does. (link)Devon_v wrote:It also won't export palettes into any format that TLP can import.

Make sure you configure it for "TPL" palette files in the options (not required for reading the files).
EDIT: Fixed the link.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Need old ZSNES versions
Is there a repository where I can download all existing ZSNES versions? A page like this would be awesome, without the links being dead of course. http://zsnes.zophar.net/archives.html
EDIT: I found this http://files.ipherswipsite.com/zsnes/ not sure if it hosts all existing versions but its good enough for me! God bless whoever owns that site.
EDIT: I found this http://files.ipherswipsite.com/zsnes/ not sure if it hosts all existing versions but its good enough for me! God bless whoever owns that site.