I recently got two Xbox 360 gamepads. I have successfully used them both simultaneously with some games (not SNES games, so not in ZSNES), and I can configure them both in ZSNES, but when I try run Kirby's DreamLand 3 or Kirby's Fun Pak, I get the message (from the game, not ZSNES) "Please note, If you are using the mouse, superscope, or multiplayer adapter, please switch to controller. Thanks!" I can run the games with just one gamepad plugged in, but with even just two it refuses to run.
The only mention of this problem I found is on this thread from last year: http://www.letsplayforum.de/index.php?p ... adID=10308
Is ZSNES presenting multiple gamepads as hardware unsupported by the games, instead of just two SNES gamepads (as it does when only the keyboard is used)?
Regards,
Aidan Gauland
Kirby games refuse to run with multiple controllers
Moderator: ZSNES Mods
Re: Kirby games refuse to run with multiple controllers
make sure no controllers are defined for p3-p5.
Why yes, my shift key *IS* broken.
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Kirby games refuse to run with multiple controllers
Bingo. If more than two SNES controllers are mapped, it presents it as an SNES with a MultiTap attached.aidalgol wrote: Is ZSNES presenting multiple gamepads as hardware unsupported by the games, instead of just two SNES gamepads
Certain coprocessor games are not allowed to power up their coprocessor if certain accessories are connected due to the combined power draw exceeding the SNES power supply's rated maximum.
Instead, they display that error message telling you to disconnect the unsupported peripherals.
ZSNES, unfortunately, makes it VERY easy to have a MultiTap active and not realize it.
No, that's a different issue. Multiple players on the keyboard doesn't work well because keyboards are not intended as gaming devices and are not designed to have large numbers of keys pressed down at once. The glitches you see are ENTIRELY because your key presses never make it to the system. It's not the fault of ZSNES, the emulated SNES, or the game. Just the keyboard.(as it does when only the keyboard is used)?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Kirby games refuse to run with multiple controllers
Ah, I must've accidentally set enabled a controller for one of those. Disabling all controllers except for P1 and P2 makes the game happpy.odditude wrote:make sure no controllers are defined for p3-p5.
