2 Bugs
Moderator: ZSNES Mods
2 Bugs
OK,first bug:
Happened while playing V 1.36 and didn't stop at 1.40
Game:Lufia and the fortress of doom (NTSC) (1)
Problem:At a certain point which I cannot recall for reasons I do not see,
the encounter rate has gone sky-high (monster with EVERY step) and no matter which item is used the encounter rate won't go down.
Second bug:
Happened in version 1.40
Game:Tales of Phantasia (Jap, Dejap translated)
Problem:The game won't load. when I load it it gives out a black screen and nothing happens.
I can load states,in which the music plays and the scenery is "alive",but the game won't respond to any button I press.
EDIT:Forgot to mention checksum fails in here!
To those who will help me...
thanks in advance.
Happened while playing V 1.36 and didn't stop at 1.40
Game:Lufia and the fortress of doom (NTSC) (1)
Problem:At a certain point which I cannot recall for reasons I do not see,
the encounter rate has gone sky-high (monster with EVERY step) and no matter which item is used the encounter rate won't go down.
Second bug:
Happened in version 1.40
Game:Tales of Phantasia (Jap, Dejap translated)
Problem:The game won't load. when I load it it gives out a black screen and nothing happens.
I can load states,in which the music plays and the scenery is "alive",but the game won't respond to any button I press.
EDIT:Forgot to mention checksum fails in here!
To those who will help me...
thanks in advance.
the power of nothingness is too great to imagine...
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
Re: 2 Bugs
That's probably because of the translation patch.Jenia wrote:checksum fails in here!
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
-
- I know where you live.
- Posts: 148
- Joined: Thu Aug 19, 2004 4:51 am
Re: 2 Bugs
That's a game bug, I'm pretty sure. I think changing zones fixes it.Jenia wrote:OK,first bug:
Happened while playing V 1.36 and didn't stop at 1.40
Game:Lufia and the fortress of doom (NTSC) (1)
Problem:At a certain point which I cannot recall for reasons I do not see,
the encounter rate has gone sky-high (monster with EVERY step) and no matter which item is used the encounter rate won't go down.
FireKnight:I'm pretty sure a 1KG 24k gold brick costs less than that.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
I played twice through Lufia 2 and the only bugs I found were the famous graphic garbage screens. Nothing about higher encounter rate.
Check if your rom is correct with NSRT.
Also, this is maybe simply the game itself. Lufia 1 was hard because of the monster encounter rate in some areas.
BTW, now that I think about it, Lufia 2 had no random encounters... or only on the world map.
Check if your rom is correct with NSRT.
Also, this is maybe simply the game itself. Lufia 1 was hard because of the monster encounter rate in some areas.
BTW, now that I think about it, Lufia 2 had no random encounters... or only on the world map.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Nach's SNES Rom Tools. http://nsrt.edgeemu.comJenia wrote:what is NSRT?
-
- Devil Summoner
- Posts: 232
- Joined: Fri Jul 30, 2004 3:46 pm
- Contact:
Random encounters on the world map, wandering monsters in dungeons a-la Chrono Trigger and Earthbound. They were often part of the puzzles you needed to do in the dungeons.grinvader wrote:BTW, now that I think about it, Lufia 2 had no random encounters... or only on the world map.
[url=http://agtp.romhack.net]Aeon Genesis ~ We eat ham and jam and spam-alot[/url]
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
For that, the correct command is -deint.Agozer wrote:You might have to use the -fix command to fix the rom image if the original is interleaved/byteswapped.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding