Do you still use Gold Finger codes?

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Aerdan
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Do you still use Gold Finger codes?

Post by Aerdan »

Gold Finger codes are 7-byte codes, in relation to the SNES. These are unlike PAR codes, which are 4-byte codes comprising an address and a value to assign to that address, and GameGenie codes, which are also 4-byte codes, but they use a simple cipher to encrypt the value and CPU address.
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Post by xamenus »

I had never heard of them until I first looked at the ZSNES documentation. I've still never used one before, nor have I searched for/found any codes.
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Post by snkcube »

I never heard of Gold Finger codes.
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badinsults
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Post by badinsults »

You can find goldfinger codes on Usenet. They are basically cheat codes for certain copiers. I have never tried them, but I imagine you just imput them like normal codes.
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Aerdan
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Post by Aerdan »

Evan wrote:You can find goldfinger codes on Usenet. They are basically cheat codes for certain copiers. I have never tried them, but I imagine you just imput them like normal codes.
I already knew that, but I wanted to know if people actually used them, or if having support for them is needed any more.
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Post by Noxious Ninja »

I've never actually seen one.
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Post by creaothceann »

I think I've seen them in a videogame magazine, '95 and later. Never used them though.
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Post by Nightcrawler »

nope.. never use them. Only things I've ever used are PAR or Game Genie.
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Post by Murdock »

I wouldn't mind seeing GF support drop, PAR and GG get the job done just fine for me. One question though are there any benifits of dropping it?
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Post by Aerdan »

Dropping Goldfinger codes means I don't have to work as hard in rewriting cheat support in C.
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Post by Tallgeese »

Good enough for me.
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Post by snkcube »

Vareni Stargazer wrote:Dropping Goldfinger codes means I don't have to work as hard in rewriting cheat support in C.
Sounds good to me.
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Neo Kaiser
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Post by Neo Kaiser »

I never heard of Gold Finger codes before...Only Game Genie.
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Post by PHoNyMiKe »

I would say just leave it in asm if you can, because goldfinger are really designed for game copiers, not emulators. besides, I think the game genie can address more area than goldfinger. you can probably convert goldfinger codes to game genie if you really wanted to.

for copiers, it pretty much just changes an area of the rom. for umihara kawase, I made one for infinite lives. I looked at the asm of the game and found where it decrements the life counter, and overwrote it with NOP. since my copier doesn't support game genie nor par, I took that address and NOP and made it into goldfinger. it's kinda cool because 1 goldfinger code can modify 3 consecutive bytes in rom, so overlaying instructions is cool, opposed to par and gg which only do 1 byte per code.
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Post by Aerdan »

We're porting ZSNES's ASM bits into C as fast as we can. Leaving parts of it in ASM kinda defeats the porting process's purpose.
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Post by badinsults »

Personally, I would support the inclusion of goldfinger codes in future editions of zsnes. However, if it is too difficult, it would not be such a large deal. However, you will have to deal with those that still support this format.
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