Do you still use Gold Finger codes?
Moderator: ZSNES Mods
Do you still use Gold Finger codes?
Gold Finger codes are 7-byte codes, in relation to the SNES. These are unlike PAR codes, which are 4-byte codes comprising an address and a value to assign to that address, and GameGenie codes, which are also 4-byte codes, but they use a simple cipher to encrypt the value and CPU address.
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I already knew that, but I wanted to know if people actually used them, or if having support for them is needed any more.Evan wrote:You can find goldfinger codes on Usenet. They are basically cheat codes for certain copiers. I have never tried them, but I imagine you just imput them like normal codes.
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nope.. never use them. Only things I've ever used are PAR or Game Genie.
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I wouldn't mind seeing GF support drop, PAR and GG get the job done just fine for me. One question though are there any benifits of dropping it?
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I would say just leave it in asm if you can, because goldfinger are really designed for game copiers, not emulators. besides, I think the game genie can address more area than goldfinger. you can probably convert goldfinger codes to game genie if you really wanted to.
for copiers, it pretty much just changes an area of the rom. for umihara kawase, I made one for infinite lives. I looked at the asm of the game and found where it decrements the life counter, and overwrote it with NOP. since my copier doesn't support game genie nor par, I took that address and NOP and made it into goldfinger. it's kinda cool because 1 goldfinger code can modify 3 consecutive bytes in rom, so overlaying instructions is cool, opposed to par and gg which only do 1 byte per code.
for copiers, it pretty much just changes an area of the rom. for umihara kawase, I made one for infinite lives. I looked at the asm of the game and found where it decrements the life counter, and overwrote it with NOP. since my copier doesn't support game genie nor par, I took that address and NOP and made it into goldfinger. it's kinda cool because 1 goldfinger code can modify 3 consecutive bytes in rom, so overlaying instructions is cool, opposed to par and gg which only do 1 byte per code.
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