File: Dragon Quest VI (J).smc
Name: DRAGONQUEST6 Company: Enix
Header: FIG Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x5E8F CRC32: 33304519
--------------------------Database--------------------------
Name: Dragon Quest VI
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Rom patched with latest NoPrgress patch. Using WIP0519.
Bug #1
Sprites on the edge of the screen are shown on the other side of the screen.

Disabling New GFX Engine fixes that.
Bug #2
Incorrect sprite priorities vs the menu layer on the map (with party of more than 1 person - was fine with only Hero).

Disabling New GFX Engine fixes that... somehow. With the Old Engine, the Map layer becomes transparent. Dunno if it's supposed to be that way.
Savestates available on request
Also, anyone experiencing this?

Happens everytime I do Alt-Tab. I think it shows a random video memory page (because once there were graphics from the game I played earlier instead of the usual garbage). As you can see, moving the mouse cursor redraws the screen (also going to/from menu fixes it).
My GFX card is Radeon9550 (Catalyst 5.4+ATI Tray Tools 1.0.2.663). I don't remember having this with my old GeForce2MX.