HQ4X woes...
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HQ4X woes...
I have a P4 3.0Ghz., 1024Mb. RAM, and a 128MB ATI RADEON 9800 PRO ... HQ4X brings it to it's knees.
While playing Chrono Trigger @ 1024x896 (double the native SNES resolution, right?) in a window, walking around the overworld map gives me an FPS of 24. Similar results when moving either horizontally or vertically around any screen for that matter. Standing still though, I get 60 FPS. lol =(
Is this normal? I didn't think a filter could hit my performance that badly... =\
While playing Chrono Trigger @ 1024x896 (double the native SNES resolution, right?) in a window, walking around the overworld map gives me an FPS of 24. Similar results when moving either horizontally or vertically around any screen for that matter. Standing still though, I get 60 FPS. lol =(
Is this normal? I didn't think a filter could hit my performance that badly... =\
Re: HQ4X woes...
Well, you were wrong.Criftus wrote:I didn't think a filter could hit my performance that badly...

This is not your average filter.
HQxx filters are extremely heavy. On some machines , the HQxx filters work flawlessly and on others they can cripple the framerate badly. Those machines that run HQxx smoothly don't even have to be faster than those machines that HQxx cripples.
IIRC, MaxSt once said that the performance relies on the speed of the AGP data transfer, but don't chop my head off if I'm wrong.
@Controlled force: It has very little to do with the operating system, so quit trolling.
IIRC, MaxSt once said that the performance relies on the speed of the AGP data transfer, but don't chop my head off if I'm wrong.
@Controlled force: It has very little to do with the operating system, so quit trolling.
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Re: HQ4X woes...
Do you have the latest motherboard and video drivers? That could possibly make a large difference. I used to have a, Athlon XP 2100+, 512 MB of RAM, and a Radeon 9700 Pro, so your system should be able to handle it, unless you have a crap motherboard.Criftus wrote:I have a P4 3.0Ghz., 1024Mb. RAM, and a 128MB ATI RADEON 9800 PRO ... HQ4X brings it to it's knees.
While playing Chrono Trigger @ 1024x896 (double the native SNES resolution, right?) in a window, walking around the overworld map gives me an FPS of 24. Similar results when moving either horizontally or vertically around any screen for that matter. Standing still though, I get 60 FPS. lol =(
Is this normal? I didn't think a filter could hit my performance that badly... =\
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Well, if you haven't ever owned a TFT Monitor with a high native resolution, I guess you wouldn't, unless you enjoy the scaling artifacts. There are other reasons but this one sticks in my head as the most important.Controlled Force wrote:Another thing I find strange is why do people insist on playing in high resolution on a 16 bit system emulator?
Correct. My TFT has a native resolution of 1280x1024.Clements wrote:Well, if you haven't ever owned a TFT Monitor with a high native resolution, I guess you wouldn't, unless you enjoy the scaling artifacts. There are other reasons but this one sticks in my head as the most important.Controlled Force wrote:Another thing I find strange is why do people insist on playing in high resolution on a 16 bit system emulator?
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I obviously need to get out more.Clements wrote:Well, if you haven't ever owned a TFT Monitor with a high native resolution, I guess you wouldn't, unless you enjoy the scaling artifacts. There are other reasons but this one sticks in my head as the most important.Controlled Force wrote:Another thing I find strange is why do people insist on playing in high resolution on a 16 bit system emulator?

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you could get a DVI -> VGA adapter, but that would kill the image, at least that's what I've been told.SquareHead wrote:I obviously need to get out more.Clements wrote:Well, if you haven't ever owned a TFT Monitor with a high native resolution, I guess you wouldn't, unless you enjoy the scaling artifacts. There are other reasons but this one sticks in my head as the most important.Controlled Force wrote:Another thing I find strange is why do people insist on playing in high resolution on a 16 bit system emulator?I havent bought anything over a native 1024 X 768 TFT. Anyone have any experience with connecting plasma diplays to their PC? (If I want to pick up another monitor, that would be my choice. I will have to get a DVI compliant card too wont I?)
*Sometimes I edit my posts just to correct mistakes.
The funny thing is that my video card has a DVI plug, but my monitor doesn't. I have a DVI --> VGA adapter, but I've been hearing the same thing as you, so I haven't tried it yet.Joe Camacho wrote:you could get a DVI -> VGA adapter, but that would kill the image, at least that's what I've been told.SquareHead wrote:I obviously need to get out more.Clements wrote:Well, if you haven't ever owned a TFT Monitor with a high native resolution, I guess you wouldn't, unless you enjoy the scaling artifacts. There are other reasons but this one sticks in my head as the most important.Controlled Force wrote:Another thing I find strange is why do people insist on playing in high resolution on a 16 bit system emulator?I havent bought anything over a native 1024 X 768 TFT. Anyone have any experience with connecting plasma diplays to their PC? (If I want to pick up another monitor, that would be my choice. I will have to get a DVI compliant card too wont I?)
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Re: HQ4X woes...
1- Nah. At BEST, a NTSC SNES could do 512x448 - and CT didn't use this mode, it's a good ol' lowres 256x224 game (you're just asking for 16 times as much surface).Criftus wrote:While playing Chrono Trigger @ 1024x896 (double the native SNES resolution, right?) in a window
2- Try fullscreen. Sometimes it's better for FPS than windowed.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
personally, I don't like the filter. The Super 2xSai or whatever looks the best, although you have to knock it down to 640x480 to make it a little sharper.
problem with the HQ4X is that it's "smart" sensing that detects what needs to be "smoothed" often doesn't help the sprites that need it the most.
Super Eagle is TOO smooth, so I go with the 2xsai. Or just hook it up to my TV via s-vid and see the game in it's perfect NTSC glory.
problem with the HQ4X is that it's "smart" sensing that detects what needs to be "smoothed" often doesn't help the sprites that need it the most.
Super Eagle is TOO smooth, so I go with the 2xsai. Or just hook it up to my TV via s-vid and see the game in it's perfect NTSC glory.