Hello there. I'm italian, so, please, forgive my poor english.
I have a problem playing the Breath of Fire II rom.
I begin the game, and, after the introduction, the personages begins their adventure in their town.
Unfortunately, after an hour about of game, no matter how's the rom (I tried a french Rom, and 2 different types of english roms from different sites), I begin the game from the beginning, but after any battle , the game stops.
I can't move anymore the personages, and neither the clouds on the game moves.
I looked for some help on Internet, it was seems the problem could it be caused from a bad rom, so, i tried to change, but the result was the same, so, I decided to ask help here, if is not of disturb. I looked for a same problem in this forum, but I didn't catch anything.
Hoping that this message is not of disturb
I will wait for your reply
Thank you anyway.
Adol
Breath of Fire Bug
Moderator: ZSNES Mods
http://board.zsnes.com/phpBB2/viewtopic.php?t=65Shogetsu wrote:I have the original game. Disabling the music on the emulator options doesn't
fix this problem, but disabling the music from the menu the game has will do.
http://board.zsnes.com/phpBB2/viewtopic.php?t=3735
http://66.199.241.91/bugzilla/show_bug.cgi?id=122
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Sorry for my bad english...
Sorry for my bad english...
Breath of Fire Bug
Hi there!
I tried to disable music from the game, and looks like the game works. I just would not to play all the game without music ._. , or I will? Is there another solution?
Thanks again
Dav
I tried to disable music from the game, and looks like the game works. I just would not to play all the game without music ._. , or I will? Is there another solution?
Thanks again
Dav
At this time, there is no other solution for it, although you might want to try and lower the percent of execution in Zsnesw.cfg to 70 and see if that makes any difference.
The bug is in the SPC700 code if I'm not mistaken, and it may take a while for it to get fixed. Disabling SPC Emulation completely also fixes this bug.
The bug is in the SPC700 code if I'm not mistaken, and it may take a while for it to get fixed. Disabling SPC Emulation completely also fixes this bug.
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