Mapping a joystick button to perform a screen snapshot

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snow

Mapping a joystick button to perform a screen snapshot

Post by snow »

I wanted to be able to play games and take snapshots without having to drop the joystick and hit a key on the keyboard to make it happen. I haven't taken a look at the source yet to see for myself but while I do I was hoping to get some feedback as to if this would be possible without making it a major project.

As to my own background I've written plenty of c/c++, wrote a mildly amusing game in x86 assembly(well at least amusing to me) and lately I'm writing primarily OO stuffs(I do alot of .NET stuff for work). So I'm not completely incapable of attempting something like this without having to officially request it from the dev team. In the meantime I'm going to go sniff around in the source and check the documentation to see where I'm at. Any pointers or tips are appreciated.
badinsults
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Post by badinsults »

Um, this feature is already in Zsnes. It is under the Misc --> Misc keys option. Look for "snapshot".
<pagefault> i'd break up with my wife if she said FF8 was awesome
snow

Post by snow »

ROTFL I guess your sig speaks the truth much to my embarrasment. Allow me to skulk away now... 8)
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