Hey guys, just saw this and thought you might be interested. Might be an interesting idea for a feature. I thought about this a long time ago while playing Legend of Zelda on NES, remember that slowdown in some of the dungeons...
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SuperFX overclocking
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You'd have to hack the games then, afaik.
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Yeah, but that's an emulator issue, right?
The kind of slowdown mentioned by deathtok is "built-in" into the games, I think.
The kind of slowdown mentioned by deathtok is "built-in" into the games, I think.
vSNES | Delphi 10 BPLs
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First of all, what does SuperFX have to do with Zelda? That game doesn't have that chip so I don't see what you think you'd gain from it.
Second:
Second:
No.Palin wrote:Hmm, I think ZSNES already outperforms the SNES. I seem to remember that in Zelda 3 when you hit a tree with bees in it, the game would noticibly lag on the SNES. With the ZSNES it runs perfectly smooth.
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We'll focus on fixing the sfx emu errors first.
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